I agree the environments look a bit lackluster in those shots. The ground especially so. But those Jackals look fucking sweet, reminds me of Dark Crystal. I cant wait.
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Design sculpted a few weeks ago for Nico Collin, the collectible that is a casting in crystal resin is being produced in Uk, the model is inspired by the works of Ridley Scott and can be called as Neomorph species
Hello I made these crystals and I'm just using a normal map translucency and a base color. This is in marmoset, I would like to make this with shaderforge but im not sure if I can replicate this?
Small update, working on the turret Dragon thingy holding the crystal, still huge wip for now, working on scales for the different pieces, have to reshape the hands and so on :) Have a good day !
I like it :) Atmosphere is looking good and liking the plants painted into the pillars. Some of the crystals could emit that blue light, which might break up all the purple a bit. GLHF!
(sorry for slew of afterthought posts) Doesn't this mean I loose my shineyness in those areas. Ie: the crystal at the top of the pull-lever, the coils? :( what would PC suggest here?
Here's one of the first assignments for my Game Art I course. I decided to do lava environment diorama. The crystals were an altered mesh from a collegue of mines, Ryan Sweeny.
Day 25 - Angular For today's prompt I wanted to try and create a stylized crystal material. I was a little shorter on time than usual so I did the best I could.
I'm really impressed on how much unique architecture and detail you squeezed into these while still keeping it pretty much crystal clear. Ice morpheus is cool but this is something special on it's own. :thumbup: