Attached final draft to original post. Final word count was down to 998. Got rid of as many words as I could to make it less wordy but didn't take out anything that would affect too much of the storyline. Again, good luck to all who enter!
[ QUOTE ] Very nice Is this for a possible remake project? Or are you just having some fun? [/ QUOTE ] Its for fun i guess, they where talks at microprose about making it in full blown 3d (around 1998-1999) but the project was left asside for lack of finance in some part.
Just map everything to one or two ordinary texture sets. There's no benefit to doing anything more complicated in 99.9% of situations (and usually some sort of cost) as a potential employer I'd be much more interested in how you handle your UVs than anything else
Try to work on being more confident in your strokes when you paint. That's the biggest issue atm. Try watching http://www.ctrlpaint.com/fluid-linework/ for help on that. For grass I did a vimeo thing on grass. The texture is junk. But the idea is there. http://blog.environmentartist.com/?p=949
Another project... Making a very low poly game avatar. Polycount of the character itself had to be under 1000 (but it could be a little bit higher as well). I managed to stay just a little under it, character and weapon combined :) (998 tris) Also made the unwrap...
Dude seriously. Simply call them if you need more info! Chill out man, no need to get all worked up about this. Also 99% of the people here simply bought it straight from the online store at 699$. http://www.pixologic.com/store/#academic.php
Houdini Indie? $100K income limit, no resolution render limit for stills, 1080p limit for animations. $200 for a year. Very good renderer called Mantra + unlimited Mantra Tokens. http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=244&Itemid=399
for your first time...? looks pretty darn good considering that! makes me think of a 1999 video game model, or in game rendered movie. did you just take some pics you found on the net, edit them and slap em over the uv?
vee---hicles in multiplayer games have always tended to suck. Even on Lan. What, are you still living in 1999 when Counterstrike seemed like a good idea? These days we have games like Battlefield or UT 2004 where the vehicles do NOT suck!
I guess that's why I have to uncheck the "Flip Green" option for normal maps in SketchFab....? Anyway, to reduce polygons I use ZRemesher just because it tries to keep the mesh all-quad. You can always find a couple of triangles here and there, but the final result is remarkable nonetheless. Decimation Master, on the…