Hello, Billy! The link to the files:http://s000.tinyupload.com/index.php?file_id=71279504331773890727 There are the cube with a curvature map(from the first post of this thread), which just gives some unexpected results and two simple cubes(they are also on the screens above) with normal maps as input, which both ignore -Y…
@AlecMoody I have an idea for a feature you could add which i believe will be REALLY useful. How about adding some sort of setting that could automatically bevel hard edges without the need for a highpoly mesh? Take your basic cube for example. Instead of having to create and bake hi-poly beveled version of that cube on…
http://www.gametrailers.com/video/new-features-diablo-iii/718442 Shared stash of loot, that is pretty cool. Your treasures and pickups are available through all of your characters and not just specifically. I like that. And he talks about the auction house and everything. So it clarifies a lot of things. I am happy and…
Nice improvements! Personally I like the idea of a cloth over his head with eyeholes in it, the piece added some mystery to him :) As for anatomy, I would suggest you work on the legs a little more - to me the feet look a bit too much like straight stubs from the knee down, there could be more curves where the hoof meets…
ARTWORKB&S Lyn (fanart)by Olya Anufrieva ARTWORKB&S - Lyn 화양연화by BYUN ARI Hello everyone! This is my collaboration with awesome 3d character modeler - Olya Anufrieva. She gave me this model and I created the all grooming work for it =) Concept by awesome BYUN ARI Olya's model have a good polypaint, so I used VertexColor…