Very nice! Considering the amount of distinct shapes in this piece 24K isn't out of this world. It's a hero piece after all. One piece of critique would be to be mindful of the mirrored uv's. You are using it to great effect but it does become obvious in some areas like the wing/shield armor.
http://images1.opticsplanet.com/365-240-ffffff/opplanet-aim-point-3x-mag-magnifying-module-11324-ai-ia-mag3x-11324.jpg Its missing its micro detail all of which will be ndo save on poly, I may model the bolt hole though
I respect those guys enough to know they know what they made. I know why they made it too. here is the reason: http://www.metacritic.com/games/platforms/xbox360/modernwarfare2?q=modern%20warfare%202 here is the difference: http://www.rottentomatoes.com/m/transformers_revenge_of_the_fallen/ (compare with link above)
they have discount programs for the space pilot. You can usually get them for about half price. Also check Ebay. I got my wacom off there for about half price. A quick check showed a few space pilots for like 240 buy it now price.
Hey Joe! Sorry about this - the best advice I can give based on what you've described is to attempt installing to a new directory, like *\Quixel SUITE 2.2\ instead of the default 2.0. This generally fixes it. If it doesn't, we can explore some other options.
I do not have a credit card...It's a 249$ dollar program because I live in Canada. I may need to activate three cards, two 100$ and a 25$ which will add a 15$ fee. Is there a way to use Paypal instead? Thanks. (UPDATE) I bought it on Steam all good now.
In anticipation to the Nintendo DS WH40K Squad Commander coming out in November and the fact that I'm a Relic fan, and the fact that I think CoH is the prefect platform for a Gear Krieg table top by Dream Pod 9, I made this PzKpf IV Loki for kicks. 245 faces for the mech and shoulder accessories; 2x64 textures for the…
So i'm curious as to what is cheaper on a game. Higher poly counts on character (lets say a MAXIMUM of 24k tri count) with 1 2048 texture or a lower poly count (lets say a MAXIMUM of 12k tri count) with 3-4 textures. I've always wanted to know what is more expensive on the system. Thanks :)
Hey folks. Trying to create a simple shape here using a rev around curve function. However I am getting some weird shading problems I am not sure how to fix. Any help would be great! Cheers. http://imageshack.us/photo/my-images/248/capturecurveproblem.jpg/
hi all, I've just discovered this great forum 2 days ago and I find it very interesting in the low poly modelisation. so that's some of my last works from my Portfolio: tris : 258 tex: 64*64 tris : 224 tex: 64*64 tris : 176 tex: 64*64 cheers.