Here's an incredibly candid interview with Chris Taylor : [ame=" https://www.youtube.com/watch?v=5zJdMRKBbLE"]Matt Chat 182: Chris Taylor on the Fall of Gas Powered Games - YouTube[/ame]
I had to put it to 90 from 138~ .. now it points right but I still don't understand why it's rotated after the aim constraint. Is something wrong with the values from the child?
lol tinkerbell, I can't remember the last time i dialed 123 for the time. But yeah, it should be free while her voice is speaking, talk about cheap advertising for them.
Sorry, I'm still confused here..Basically for existing SD4 and Painter 1.2 owners, there's no discounted upgrade? Or a way to switch to Live (for SD5 and Painter 1.3) for an upgrade price? That kinda sucks..
Everything is done! Now for some tweeking and optimising! Stands at 3682 polygons (tris) which means Im 182 polygons over my limit.. time for some cutting. Magus 7
Thanks for the info! By the way, does the new Quixel 1.3 update account for any of this? Also, are you adjusting the gloss curve by hand or is there some kind of math involved?
In the older versions of substance painter there was an option to paint in the wireframe areas of the 2d view. I can't seem to find that option in 1.3, am I missing something?
Some small update for the props, the side of the wall, the model can be rotate 180 to make it have some little variation on the tilling C&C is always welcome