I bought apple stock last year at ~180. it dropped to 160. I sold it and used the money to go to china for two weeks. the stock then dropped all the way to 70. f them.
Finished the mesh for the SP MT-1 4-8-2 Steam Locomotive, currently working on the 160-C2 Class Tender for the engine to use. (The middle image represents MT-1 number 4315 in 1939)
I have been full time on wrench for roughly 3 years, the majority of those production hours are on screen in this 16k pixel wide wall paper: 22mb image warning>
http://wrenchgame.com/somanyparts16.jpg
Yes I need a huge resolution texture from this mesh. I set resoulition to 4k just for test bake.I would like to bake a 8k-16k texture and i don't want to decimate mesh.
Any idea if it's possible to create them by painting in 3D Coat by any chance? Don't really want to keep SP installed just for this. There's also a flow map painter standalone: http://teckartist.com/?page_id=107
But the power consumption would also be massive. Asingle 770 is quoted with 240 Watts TDP, so you are enclosing on the 500 Watts just for the GPUs alone, a single 980 is supposed to only eat 168 Watt.
http://graphicall.org/builds/builds/showbuild.php?action=show&id=1698 This is a link to Blender 2.5+ bundled with the Norma rig. A pretty solid rig for practicing animation. Norman info:http://ivogrigull.com/blog/?page_id=127
I believe this post has what you're looking for: http://www.polycount.com/forum/showpost.php?p=1126801&postcount=163 Can be found in this thread: http://www.polycount.com/forum/showthread.php?t=68788&page=7
MACHiN3tools just uses Blender's region_to_loop op. It's part of the SmartEdge tool, which does different things depending on context, see https://www.youtube.com/watch?v=WdqpxrTLnOc&t=1067s at 17:47
Finally got around the building a Low Poly for this. 11K doesn't that low, but for a LOD0 of an object the size of a small car..... it's 16K if I leave the modeled LP bolts in. Next up; UVs and hard edges.