If by 32 bit you mean 24 bit color with 8 bit alpha/transparency, then I have something working. Also, if you're wondering about a file format, .tif works fine. Its lossless and supports alpha channel transparency. Here is how you will have to set up your render layer for a depth pass with transparency though: Step 1 -…
Exactly. The explanation for that is the point I was trying to make earlier. You're right that the immediate cause of these crises are the banks and the financial system, the 1%. But what I'm trying to say is that in the bigger picture, it all stems from desires within the American public. It's just that the public is…
Let me elaborate some more about my second question. That is a basic alpha blend using the red channel from my base diffuse texture. This is the same alpha blend, except instead of plugging the vertex channel back into the add node, I just used a constant 1. I'm confused as to where the vertex color node gets its…
Cool, I'll be waiting for it! I think it would be nice if it exported a map with values above 1. Like a 32bit exr or tiff. Or maybe a map with values from 0 to 1, with an IOR of 1=0.1, that we could then multiply in Nuke or something to get proper IOR values back from it. I don't know, just an idea like this!
Guy #1: You're a worker. You rise fast. Guy #2: Like a 12-year-old's dick. bonus hint: Guy #1: Go fuck yourself. Guy #2: I'm tired from fucking your wife. Guy #1: How is your mother? Guy #2: Good, she's tired from fucking my father.
Considering Dark Souls 1 had visitors from all over its world in Lordran it makes sense that Dark Souls 2 which does not take place in Lordran has base enemies wearing iterations of unique armors seen in Dark Souls 1. If we went to Catarina everyone would wear the silly Onion Knight Armour set :P Game is looking amazing,…
Ashervisalis thanks :) @HarlequinWerewolf Yes of course ! It's quite simple actually. And very organic. I started with simple spheres and sketched things using dynamesh. Once I was happy with what I got I did a first very rough retopo with zremesher. After that I used some vdm brushes to create breakups and bigger details…
Dear All, I have a little confusion with xgen expression editor. I saw a lot of example, and read the autodesk pages but I don't understand how is it works. I would like to color the hair by primitives, but I can not find any variable in related to the color of the primitives. I expected something like this:…
CGFX shader? yeah but do you have it? (I have a GTX 285) We are talking about the Hardware texturing option in Maya stil not working in 2011 version! Now someone from Autodesk contacted me last week for the bug I sent months ago, and he was trying to find a solution to create the mipmapping effect with another option of…
Haven't done much on Cain this Weekend... Ah well... Finshed left secondary Arm: "Look Mom! New Hands!" Gotta rework the left side of his chest armor with the cables which is gonna be a major pain in my ass. *curse those damn ref pics with the arm in front* The beginning of the Shoulder Cannon: Still giving me troubles to…