@Niknesh , @Joopson It's working without a problem on both Maya 2016 and Maya 2016 Extension 2 on my side , one thing I know for sure is that all dependencies and so the plugin itself , is meant to work on 64-Bit OSs ... If installation is correct , I don't know what's wrong..
hello, purchased your script yesterday, but i get this error: ...maya/2016/scripts/LaunchQuickPipe.mel line 1891: Invalid file type specified: FBX this error prevents me from switching out the custom profiles. i'm running maya 2016 with service pack 4. thank you.
0.15 is coming soon! I'm considering whether or not to have Beta 0.15 as the pre-release or wait until Beta 0.16. I'm leaning towards having 0.15 as the internal beta, and then go public on the asset store with 0.16 :) I would guess 0.15 is ready in perhaps three days, in that case?
My entry for the Car Render Challenge 2016 at https://hum3d.com/car-challenge-2016 WIP: https://forums.hum3d.com/main-forum/humster3d-car-render-competition-pontiac-the-judge-4x4-mad-max-style I used 3d max and vray. Baking in Substance Painter. For texturing Quixel Suit and Substance Painter. Fabrics with Marvelous.…
A talk about NVIDIA gfx hardware pipeline and some effects on vulkan/gl together with a colleague at GTC is now public http://on-demand.gputechconf.com/gtc/2016/video/S6138.html http://on-demand.gputechconf.com/gtc/2016/presentation/s6138-christoph-kubisch-pierre-boudier-gpu-driven-rendering.pdf special thanks to @SimonT…
Hey all! I want to start a 2016 blog dedicated to the hand painted assets for 2016! ^_^ Here is the first for this year! is called The Portal key, I made this sword during a mentorship with Kelvin tan and Rob Sevilla! ^_^ Artstation high res: https://www.artstation.com/artwork/814ax Sketchfab Viewer : https://skfb.ly/MSNL
Alright I think I got it working again for 2015 and 2016. Let me know if there are any issues. If in Edge, Face, or Multi mode, the script will look at what's pre-selected and set your manipulator to that edge's axis (or face normal). Running the script while nothing is pre-selected will reset the axis orientation settings…
Just reporting a bug with ShapeShifter with maya 2016 extension 2 sp1 the bevel offset is not working but works in maya 2016 sp5. What are your default settings for your units since the support edge is limited to 50 for large object it s an issue. I am currently using meters. Thanks for the update keep the good work
I used the 0.6 version in production and got a lot of issues. The script didn't allow to save the scene while i was working with it. If you save and open the scene, all the city generated will be not editable anymore by the script. You will have to rebuild a new one. I' am talking about 0.6. Hope this changed into the 0.8…