Last summer I started this piece and put it off forever since I got picked up at Turn10, but being that there's competition now, I should probably stop slackin and get crackin ;) The scene is from the old Sierra sprite game King's Quest V, and this is one of the very first environments in the game. UPDATE Everything is…
The more I get deep into SD the more I think it would be easier and more productive for landscape design props such as rocks and trees to : 1) make directly a low poly with only the big shapes and making sure that the UV seams are tucked in main cracks and crevices ot the model and are orientated as appears in nature.2)…
I've been working on a stone lantern to sit either side of the path, at the entrance to the tree. Did a few thumbnail sketches to get a few ideas, not that I was aiming for anything particularly fancy. I did a sketch in Adobe Medium. Once I figured out I could constraint to sculpting on specific axis I was able to sculpt a…
What reference are you using? Weeping trees have a cascading umbrella silhouette for the most part. I think you should start over again and take it slow. Try and replicate a real tree as best as you can; Download lots of references. Study how the branches form. How tick are the branches at different lengths? Where to the…
Hello everybody ! I share my current Wip which must be a diorama. I worked the lights and the mood. I have to Sculpt rocks, soil, a tree maybe to accompany them and surely other props that will enrich the diorama. C & C are welcome. https://www.artstation.com/artwork/1KgBK
That is a lot of hard surface...! Gonna pick the house this time, it seems quite difficult with all the rock sculpting and this huge tree... I hope i have time to finish! Notice: Did the artist in the factory spell "MAHT" wrong? Isn't it "arbeit macht frei?" meaning "working for free"?
Update time, so I have worked on the trees. This involved first modelling a base tree in Max and unwrapping which was easy enough, due to the size of the trees and their use in the scene as a frame not a focus I decided to capture as much information in the bark material as possible to avoid having to do a sculpt. I am…
Individual Steps of every assets: Rocks: Rocks with Bush: Twigs: Grass: Plants: Wild Glass: Trees: Plus Distance Trees: Polish: Lastly a Video: [ame=http://www.youtube.com/watch?v=e_C--ufuOHo]Cryengine 3 Simple Foliage map - YouTube[/ame] I challenged myself not to use photosourced texture and use Mapzone/3ds max/zbrush to…
Hello there, as I was blown away recently by works I saw using some procedural magic in Blender I want to try and learn this as well. What I want to achieve is a tree (or any cylinder really) overgrown by some alien goo with tendrils and stuff like that. Any tips where to start? I have a tree - that was easy part but now…
To clarify, this is a base mesh to be used for sculpting, not a low detail model for real-time use. cholden- creepy! Nice reference. aesir- thanks for the critique of the proportions. I made the alterations you suggested. The eyelids may still need to be more defined in the base mesh, but other than that the face sculpts…