yeah pretty much. You need : Awesome concept. Great modelling and texturing. Promo art that makes it look like it will never look in game. Advertising to draw people to it. Tons of luck. And you're competing against items made for tourneys and artists who have stuff in that always seem to get more stuff in on every update…
Yeah I thought it was a skinning problem at first (which it surely looks like) but I made a test where I just took the original cape which should be skinned correctly but it looks like the bones just flip out completely in game. I'm thinking they might have changed something in the rig which hasn't been updated in the…
Quick update of my two little courier guys. Textures and materials done - just need to resize and balance in-game. Lowpoly and LODs for both versions all finished and ready to go. As you can see - the markings on their heads are emissive and hopefully will have some kind of rippling effect in-game (if I can figure out the…
Anuxi, she looks a bit restrained but I know what it's like to try and make a character look cozy :) Some updated screenshots before bed. Some notes of my own. Gonna move the decal down and I still have yet to author the masks/front side of the cape. The colors don't jive well yet but I'm not sure how to get that to…
You make a great point Tvidotto, i recently released a few items, rushed the beauty shots and it really had a big impact on the reception of the items. I updated them, but once they have been pushed down on the weekly popular list and fallen off the front page of new items its pretty hard to recover. @Rik - nice work!…
Yeah WTF. I am just finishing up this set and the game prompts me to close it and update. After doing so, 90% of my importer options are now gone. Can't toggle LODs or control animations. :( Edit: Phew, alright. All of the options reappear if you just toggle to portrait view and back. Double Edit: Wonderful, now one of my…
Howdy folks! Sam Noone here :D been lurking on the count for about 3 year :p This is my first real post. Been working with Bounchfx on a bounty hunter set! here is the concept I did. There were a few minor changes to fit the rig a little better. look for updates soon! we will be texturing this weekend. His bakes came out…
Hey Helenek, dont worry with the animations in game i spent a lot of time testing that to figure out that the server controls the loop of the animations too. so if your animations lasts 90frames but the original was last 45 your loop will reset in 45 if the default lasts 50 frames and yours 30, your model will loop…
Thanks for the feedback everyone! Yes the animations are bad, I am currently working on them, aside from that I guess there's nothing obvious to fix with model/textures? @marul Funny you should mention the bulldog concept as that is something I had in mind when modeling. I tried to make him scratch himself but the geometry…
I'm not using maya, but if you want the bottom one to work with sculping its easy you just need to get some more edges in there. Also here's an quick example to make sure you got a correct high poly edges for your model: Well I got an update on my Witch doctor set, going to redo the head piece and probbaly also the…