hey so did some updates on this guy, but this time you dont get a simple screenshot. YOU GET YOUTUBES!!! CLICK DA DAMN LINK YO!AT 720! [ame] http://www.youtube.com/watch?v=2aT3Rt6Nulg[/ame] Anyway to address a few things Jason-Added a bit more ambiet light and I also added some fog layers in the far background to break up…
In max I would use spline text, then sweep a profile shape over the spline to create the indent. Or convert the text to poly and bevel/extrude it. I would be shocked if you can't do this in Maya. The trick is adding the lip that is perpendicular to the surface, and sloping + bevel the sides so they are captured by the…
So, I've hit a couple snags that I haven't seen before. Still searching out google for possible solutions, but I'll post this here while I'm at it. I seem to have borked up my scene file a bit; Maya 2009, using a .ma file. Yesterday, I had lots of crash issues working on the kneepad. It was kind of random, but moving verts…
I've got a question about Zbrush that I'm finding really odd that I can't figure out. Today is the first time I've ever tried it out. I'm planning on learning the basics/interface of Zbrush over this weekend, but I'm just baffled by the interface. I've used Max and Maya a lot, but Zbrush is totally different. I'm still…
The reason it makes it fast is because you don't spend hours tweaking verts to get a curve that follows a base underneath. At least that's when I would use splines. I'm sure everyone has other techniques and experts can chime in. (since I'm hardly an expert source heh) Example would be to create some sort of detail on a…
it's a good start. There are some big things you could fix. Modeling: A lot of the pieces don't mesh together. The belt looks like it is just suspended around the waist part of the jacket, rather than actually wrapping around her and holding her jacket closed. It doesn't need to be constricting her, but at least should…
I've had some experience with rejections and un-answered emails, not quite on the level of some of you guys as my attempt to get into the video game industry is fairly recent. However I have been at it long enough to get the extremely positive initial contact, with a request that I contact them, only to be left out in the…
Hey guys, I know this gets brought up a hell of a lot, and Ive gone over several of the threads concerning the fundamentals of Normal mapping but I just cant seem to wrap my head around it. I'm trying to bake out a desk that I work on for a scene I am creating for my portfolio - My workflow that I use is Maya (subdiv proxy…
I'm looking to create some buildings for use in a custom game engine (not sure of the capabilities yet so will use Unity as a test bed for now). Some of the buildings will be large and in a city environment so they need to be optimal. In order to do this I'm looking at two techniques, tiling geometry and tiling textures. I…
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