300 a day is a lot. Assuming 8 hours per day that is 37,50 per hour. A high end artist with a name can ask for that. 20-25 per hour is much more realistic. Anyway isn't this thread a few years old? Are the numbers on the first few pages still valid?
I study at the Art Institute of Phoenix. Yeah I wanted to make the sky slightly more bloomy than realistic. I want the piece to have a little bit of a whimsical feel. Not a lot, but just enough to make it feel a little different than the real world. Make it a little interesting.
Hi folks! Sorry for my silence, moved homes and had no internet haha! Im still working on this piece outside of the soft deadlines. Here's my rug after much tinkering and learning in Unreal's realistic rendering scene. (This is a rug for the bunker looking environment room). :) ITS FLUFFY! :'D
I think you're going a bit overboard on the damage, especially the angle of the posts. It takes quite a bit of force to knock over a phone both. Subtle wear is often both more realistic and more effective than massive damage. On the other hand, a missing hand set wouldn't be uncommon.
Well, by making a High poly Sculpt you can get lots of the details done, for example the cloth folds and the Flesh on the face, plus the model will look smoother and more detailed, and it will react to real time lighting in a more realistic way. to me the next steep on this model would be a good sculpting ;)
i think this topic should be about the tech and not the unethical portrayal of dead people . judging from the video it looks very realistic except for some sliding but that probably wasn't even noticeable from the audience point of view. i'm up for some yugiohish hologram cardgame battles! (but with cool creatures)
that argument doesn't work, just check out film its "photoreal" or filmreal for decades and there are plenty of things that set them apart. I guess an more evened out playground for realistic games could help focus on the games, i fear this will not happen, but at least one can hope :D
3th and 7th the proportions are off. 5th is the most classical thus most boring. I like the the 1st and 2nd where the 2nd has the most "realistic style". The 4th is also cool - 'goblin with shark teeth' and with the 6th you have 'goblin with metal jaw or part metal/flesh jaw'.
I have to agree with matthewjvia on that one. I think the soldier's clothes are quite realistic in fact but the rather flat shaded and unrealistically stretched head makes for a rather odd contrast. Your hard surface and cloth skills are definitely up to scratch but the organic texturing is one area for future improvement.
Here with an update on my progress. Looking for crits and advice on my sculpting. I'm going for a scratched dented look on the metal parts. Not too much detail as most of the detail I plan to shw through my texture maps. I debating whether to make this realistic or hand painted PBR.