@Nemlet17: When do you plan on starting VFS? I'm about to graduate soon. A friend of mine was looking for roommate, I can ask and let you know if he's still looking for one.
They don't exist for post fx work like that.. .They're debug renders for tech artists to ensure their shaders are correct You can get some interesting blending out of them for sure but they're not designed for that
FX cameras have bigger sensors (same size as 35mm film), which means bigger pixels. Bigger pixels = more light gathered. It's the reason why megapixels are overrated, especially in smaller sensors.
I thnk they took it down from the SDK site recently because its broken. There are some .FX shaders floating around with similar functions though if some kind polycounter wants to drop a link.
Got a problem with NDO either when i create a new normal map the FX don't show in layers any1 can help me? sorry about bad english not my main language
Cool, I have been waiting for this. The only issue I had with the previous version was the lighting and it looks like you have fixed it with shader fx version 3. Looking forward to trying it out.
So here he is. 1st I tried to do it with FX shaders but I didn't like the result. So I switched to traditional rendering. Shadows are not be underestimated... Now there is just posing left Cheers