@Beard3D Bandit You're absolutely right, Its funny because i literally just adjusted that before i came and saw this comment. I noticed my seating area was about double the height of the reference. That was one mistake i seem to have overlooked entirely at the outset of this project, forgetting to use a human scale as…
Hmm, better, but I think you're chasing a target that will never feel right. Better to do the wall run by itself first and figure that out I think. As it is, in terms of the wall jump after the leap and hang, you need to pop up the legs a lot quicker (watch your reference for the arcs and timing). I think the nature of the…
I actually do have NSUV[Straighten Shells!!FTW]. I have shamefully moved further from it ever since discovering 3D coat. I but do miss my dear to heart nightshade suite of scripts. One of my primary factors for moving more and more to 3DC was that I just couldn't get the Textel density operation to work[that and/or I have…
None rotated islands do present the best visual pixel clarity, thats true. But the main issue here is that when you align everything by UV island, it isn't quite as smart as you think (or would hope). Instead, it make a basic rectangular hull around the outermost verts of the surface. This means that a triangle shape…
I agree with Noors, making sure the pivot points match will help you keep them aligned. I don't really understand why you're moving the high poly from pillar to pillar and baking it? Wouldn't you just bake it once and then copy around the final baked model? If you need faces to better follow the shape and contours of the…
clockwork i have both maya and max, haven't tried xsi or modo but those are likely more geared towards my taste. i've taken a pretty thorough look at blender, and i guarantee you'd be surprised at its functionality and speed. i personally find it to be the fastest for nearly all modeling and retopology. it has my favorite…
I would use regular old cloth with a little bit of gravity on a (fairly dense) single sided strip of polys. Then attachment constrain a few dummies to the surface of the cloth, then snap your bones to the dummies to key your final rig/mesh. That way you can still set keys for your final rig getting in and out of a root…
Updating with our current openings ★ 2D/3D Artist - Characters/Creatures (1) * Experience with Blender, 3DsMax or Maya required. * Experience with modeling for video games and using a PBR workflow required * Expected to create 3D game props including characters and creatures * Experience with Morph Targets a PLUS! *…
I think what it comes down to is that people need money to eat and ensure a roof is over their head. I'm in this industry because I enjoy creating art for a living but I still need to earn a wage to support a family. There are plenty of collaborations and Mods that don't necessarily make money but those also take more time…
Pior: I agree with you, there are a lot of different factors that go into convincing looking blood. All i really wanted to do was provide a counter example to what was previously posted. I just wanted to show that even with the speckled, almost dusty look of that stamp, it was still possible to provide the renderer with…