Thanks. Well so far it's been just me thrashing around without reading the docs. Should do this with a Delaunay tesselation instead. Took a step back and made a simple test glTF to try out my idea. Kinda works, maybe. Bake a height map, then blur the heck out of it and use for volume attenuation.
So, I took a few more steps with this.The initial one was to basic, so here it is in its current state. I need to work on the handle..a lot more :| Anything else would be helpful.
I am doing a concept art, "Arrival". It is about arrival of a warrior to the last step of his quest to a gate of an abandoned kingdom. Some advice will be useful on anything
Hello everyone! My next champion is Vel'Koz with his ability called Void Rift. I want to bring some humour. Vel'Koz the Stealer of New Year =) First step is sketch
It's been a while! Finally baked the thing, added some animations and base colors and experimented with shaders. Next step would be painting this thing. :)