I like the rifle a lot, but the fact it lacks a trigger guard just screams at me. I could mention a lot of good about the rifle too, but it's already been said. I just can't get past how easy it would be to have a negligent discharge with that thing.
You've quite obviously copied and pasted some of those wooden board bits around, which is a waste of texture space since it uses a large space, but still shows repetition. Shapes look quite nice though. You could do with a lot more color variation.
Interesting...I was just posting up on FB trying to find a good solution. I've used Livestream in the past, and it is "supposed to" save a copy of your video to your computer, but my last stream only captured a few random clips here and there. Going to try these other options.
Indeed, Phoenix is a somewhat unlikely last name for a person of Indian descent! The fact that he is trying to make his outfit seem more professional and established by appearing to have some kind of agent or representitive that operates on his behalf, makes me lose all respect for him.
Uhh, I got kinda carried away last night... Maybe gonna see if I can tweak the 256-tri mesh and normal-map it. This is the first sub-division model I've really "finished", I think. Well, apart from the fact that it's just a head...
Played a game of SC last night. Shuttle dropping Zealots into peons is pure fun. Had this as my background for awhile back when it was released and its still bad ass. In fact I think I'll put back on my background again. Great work Neox!
@AtomicArmy ah I get swamped with work for a week and there you go and finish it! Great job. Some very serious progress from beginning to end 🤍 Give yourself props. This became much more cohesive over the last few iterations 💪 Hopefully the next one doesn't have to take a year. And if you want feedback on the final result…
INDEX * WHO WE ARE LOOKING FOR * ABOUT THE GAME * PROGRESS * WHO WE ARE WHO WE ARE LOOKING FOR We are looking to have a small demo that demonstrates the core mechanics by the end of next month. We are only accepting hardworking individuals who can help the game continually move forward. * Programmer - We are looking for a…
Hi Jonas, I have a set of features I would like to request =) by which I mean I would love to ask you if you'd consider adding these to your already excellent plugin. The first two seem more simple to achieve from my layman point of view. The third seems more complicated but would get me closer to automating a tedious part…
Didn't get to work on this project last week but I did go back and delete a bunch of wasteful polys. I also started working on the lighting. I would love some feedback on how to make the lava lamp better. I feel like it stands out in not a good way.