Thanks! And yes, I did plan to add some scratches to the metal, so far I've just been concentrating on getting a nice starting point with the paint scratching, while bringing over some stuff from my original attempt (such as the screen albedo - which I may rework anyway). I'm not really feeling rust though, and I think…
"if i get impaled i'll puke all that milky shit all over your face." Did this thread just go gay? Har, har. Seriously though that smeggy stuff is kinda overpowering, might tone it down big time in the diffuse but keep a good bit in the spec, see how that turns out, it'll look more slimey and add to the eggs rather than…
In his defense, that post was made 2 years ago.. Also you can do some stuff like that in photoshop with smart filters. Just convert a layer for use with smart filters and then any filter you add will be added as an effect instead of baked in. Not exactly real time tweaking but it works sometimes. It really does seem like…
Hey, great work on the skin. If I were to give any advise (not that I am in any position to do so), it would be to maybe add a bit to the stock because it looks a bit lonely. I'm not even going to attempt to make an AK skin because i'm pretty sure this one is going to be picked. Out of curiosity, how did get the images to…
That makes absolutely no sense. If it's a closed system, then how did you just add the value of new resources? That contradicts your whole point. Our ecosystem isn't closed either. It's constantly bombarded with solar radiation that provides energy for all life here. We continually are impacted by meteorites that introduce…
That came out really kick as dude. Only thing irking me is the really hard transition of the cryochamber. Did a quick paintover on the edges of the chamber, with a little color burning and desaturating. Oh, quick addition. Some kind of dried up blood smear or somethin' on the front would add a bit of backstory, you could…
That is some realy kick ass stuff. Im going to show it to my dga teacher at school... cant wait to see that undead guy textured. Few questions, did you get all the concept from blizzed or just the undead guy? and about how long do you think it took you for the completed beserker, cuz that is one detialed sucker... I love…
well examining that file it looks as though that body was all the same ones from the game, all they did was add a new face a few new decals (Which looked pixilated already) And the flag, everything else looked identical from the game. I could be kinda harsh here and be wrong, all that might be actually hand painted from…
The high res looks nice...good stuff. Someone previously finished one of these a while ago. I tried finding it on game artisan but apparently the guy who did it took it down...woulda' been good reference or at least a base for quality to reach if you were going with a game res version. I think the part that seems kinda…
Such a cool oldschool vibe... Want to see more! Did you consider using that kind of q3-esque asset, then go back to the model to add cuts where needed aso to make it much smoother and dense? With such a nicely crafted texture it would look kickass... (You can use Max's 'preserve UVs' for that or Maya's implementation of it…