Thanks everyone, here are a couple more breakdowns. These are some early concepts of "The Grove" which is the starting city for the Sylvari plant creatures. These were done by Matt Barrett. Here is a quick test level with some of the first buildings. It was a challenge to create an organic set of buildings but still…
Thanks everyone. People have often told me the only thing missing from my images( sketches or whatever) is my confidence in them. I usually dismiss those comments because I have next to no faith in my ability's. Slowly this is starting to change, but at least it is changing :) . @ Mike Yevin: Yeah it is the dynamic…
I've seen some of your other work, for instance the character creature you did last year which came out great. But I gotta say you could really benefit from doing some deep anatomy studies of the human body. Your characters anatomy is so wonky feeling that it seriously distracts from any of the nice things you have going…
Hey guys, so heres another update on the character. I've been exploring costume designs for her. I still havent decided on a final head design, I just used the first one from the previous design page as a place holder. So with the costumes I tried to explore the gypsy influence even more. Im still undecided which I like…
@skodone: Most of the textures are done in 4k, but later on get downsized in engine if there is need (and there usually is need for that). :) @Nuclear Angel: Thanks! Each asset is different and there is usually various ways of going about making it. Creature works were mostly done in Zbrush. The followers however are done…
The website itself looks good layout wise though I agree the background would look better dark. As for the content, none of this stuff is going to help you get a job. It all looks unfinished IMO. The bathroom scene looks nice but I don't see that landing you a gaming gig...looks like an ad you would see in your mail for…
The layout looks ok to me so I'll only comment on the content : - most of you pieces have major anatomy issues. As a character artist this should be your main concern. - Never post unfinished stuff in your portfolio. - Push your texturing a lot more. It looks like you just apply solid colors under a bake and call it done.…
Hey @Vermo3D! Awesome looking character so far. I'd choose B for the first image. The skull-teeth-for-mouth feels a little overdone with demons, and I think the thinner face and more original mouth on B make the creature look pretty sinister. For the second design choice, it looks like the main difference are the horns /…
Interesting idea. Just to throw some suggestions at you here, I like crab monsters, but this guy is a little busy. I get lost and a little confused looking at it, especially around the head area. Does this creature have eyes? A mouth? I can't figure out where they are. So you might want to clear up some of the detail. The…
Nice choices but the placement of the cropped frames from the images are bad.Especially for Cammy one,is that a joke or people don't care to see other parts of her?! We must able to see ENODMI's work wider than this.Because the banner doesn't feels the a pack of creatures rushing trought the gun storm which makes this work…