Theres a fuzzy line between cartoon and realistic...that being "stylized". check out Paul Richards http://www.autodestruct.com/ Certainly not realistic but that hardly matters. The style's great, and as long as you could keep the style consistant throughout the game youd have a great looking game. Same with Warcraft. Id…
Microneezia: yea the tree is tiled something crazy like. its not perfect by any means but it got the job done in the required time to make it: I have been looking at some concepts over on the freakygames web site for some good stylized outdoor evironments to pratice on. I know tiling textures is my weakest point at this…
As for me the BG castle is ok, however it could be lighter in order to achieve depth. Now it looks darker than foreground objects, which should not occur U r right about the sky - it is not there yet. I guess that the sky looks too much as a photo, and it is too relistic comparing to the whole environment. I would suggest…
Better man. I think Tumerboy is spot on with his crits. So like I said before, try to really push yourself to make dramatic changes in the mesh and see what works. Use layers and flip between them to see if your changes are making him better or worse. Don't get caught up in the detail, especially with a stylized character…
Well it just clashes with the otherwise true-to-life environments and models (the woman with the red dress and the sculpts on moddb) - and quite frankly I'm not a big fan of anime styled art. I already find it hard to... "link" or care (if that happens at all) with/about most in-game protagonists, I don't think the…
I'm trying to get layout and form practiced before I moved into style. I tried going straight to stylized or specific too fast, and it was very apparent what corners I had cut or what I didn't understand. Can a game character of such limited resolution appropriately convey the bone structure/muscles, or should I be more…
Nice portfolio. I'd suggest you change the order of the props though, starting with a gun and an ammo box might turn people away, they've simply been done so many times and demonstrated in so many tutorials that they're not very strong in a portfolio unless highly stylized. Good work getting it running in realtime in…
hey, thanks for the replys! usagi - they are a bit large, but yeah... i was going for a somewhat stylized exaggerated look Asherr - you're totally right, the resemblance to a real thylacine was completely (and quickly) worked out of it, so perhaps i really shouldn't even be mentioning that aspect. As far as everything else…
OBSG Game Update MODELING ENVIRONMENT I've currently been working on modelling the environment for our game, based on moodboards of concept art and photos on Ancient Egypt while everyone else works on they're own stuff. These are some of the models I've done We are going with a stylized realism look and most games with…
It would help to have more context for what it is you are trying to make. Are you using work from a concept? Since the character is obviously stylized, it's hard to critique since there is nothing to compare it to. From what I can see though, there are varying degrees of detail. The embellishments on the lower leg are very…