Hey thanks for the advice Sharvo! I feel though that if I made the hill larger... than I would have to create more stuff to balance out the scene. And the project is actually almost done. The assignment was really just to make a scary/creepy tree that, if you choose to, can be supported by a small scene. My teacher doesn't…
I really like this, I have some feedback which might be useful though. I'm by no means an expert so take my crit with a pinch of salt. I think the lighting needs work. It looks to me like you have a skylight in the scene, which illuminates absolutely everything in a uniform way. You have those long strip lights and not a…
Usually that happens when your windows account is not the admin. Most of the time you need to actually be logged in as the admin for it to have proper access, just logging in with a sub-account that has admin privileges doesn't cut it. It has something to do with where 3dsmax saves preferences and that those folders are…
You're welcome Anthony. The default values in pref/settings is almost always overscaled whatever the size of your scene. Imagine you're working in centimeter unit, then these values are meant to become ridiculously low ... like who would like being able to get as close to the object as 1/1000 cm :) But imagine now your…
http://www.bgr.com/2011/06/22/lulzsec-hacked-exposed-by-rival-hackers/ "BREAKING NEWS: TEH LULZBOAT HAS OFFICALY SANK WITH 100S OF ANON MEMBERS ON BOARD! No matter how many bots you gather, no matter how much people you lie to, no matter how much pre-made tools you use, you will _NEVER_ represent the real hacking scene, we…
Keys on the keyboard have shadows. Whats the point of modeling and getting a normal map when your photosourcing something that already has shadows and specularity in it? Anyways, would stray away from "firehydrant, garbage-can" type props. Unless its apart of a larger scene, they are generic props that are pretty much in…
Oh hey, I graduated from AIE a while ago. Who is your instructor? If there's one thing I've learned after coming out of the course it's that for something like this you should really focus on being able to make something pretty, then head off into the realm of optimization (These two aren't mutually exclusive.) If you're…
Are you only using an ambient cubemap? Or do you have a Skylight in the scene? I'd try disabling the cubemap and use a Skylight, as they generally provide better, and more accurate, results for ambient lighting. It automatically captures everything after a threshold in the scene, which is essentially only the skybox. Right…
There's a lot of piece specific advice possible, but you need to take a step back and examine these two issues: 1. Noticed all the normal maps appear to be diffuse textures with default crazybump settings. This is directly telling potential employers you don't have an understanding of generating normal maps. They also…
Nice update. I agree with the others about the water, it's completely blending in. The lighting is a bit flat at the moment, but I understand that it's still a WIP. The general colour theory of the scene is still a bit off, it's just not popping yet. The red wood is extremely high contrast against the rest of the scene,…