This is a small environment consisting of a portal underwater, it should lead to another world. Only thing that is not low poly is the bubbles. Since there are no particle FXs in Marmoset (that I know of) I took some spheres and made the material within the engine
A team of artists at Flying Helmet Games, Jason Gullion (environment artist) and Tony Fuenmayor (Statues and FX artist)creating a memorial piece to the throne of Moria or Khazad-dum from the Tolkien universe.
In Shader FX in 3ds Max, what is the "UI Group" number used for? I know "UI Order" is for arranging the display order in the Material Editor, but does UI Group offer more control? There's doesn't seem to be anything in the Help file nor anywhere on the web about this control.
this is really interesting! especially for me who are really obsessed in detailed character art! http://www.stanwinstonschool.com/ check out the video i just pee myself .... from the news story : Founded by the Winston Family, the Stan Winston School of Character Arts offers a training curriculum that covers the entire…
Echoes of the Eyrie for Vengeful Spirit is finally published! Big thanks to Abyss FX for the particles work! Go vote for it if you like it, link on the image ;)