definitely worth looking around not only at PMCs but also our own under-equipped military, particularly with regards to humvee armor and the like. Would be really interesting to see a character start with really basic equipment, then shift to increasing complex and sophisticated improvised gear, until you get to the point…
I cover a workflow showing DEM and PGM files for CRYENGINE usage. [ame=" https://www.youtube.com/watch?v=pMAV5HMlL4I"]https://www.youtube.com/watch?v=pMAV5HMlL4I[/ame]
So I spent awhile looking at this and testing some stuff... and I'm going to say calling the "PasteText" from the DLL is busted. I'm not surprised. If you replace that with any normal, non DLL command it works. I tried re-writing it from scratch with the same results you are seeing. That sucks because this is a pretty neat…
Thank you all for your kind words, it means a lot to me <) @monster : Thanks for the name input! I'm not an expert at cool thuggish english names X) I don't know if I'm gonna rename him but Rosko sounds quite good @pmiller001: 8 ball ftw! I loved the secondary meaning of the 8 ball design, it makes him a little bit more of…
The dynamesh resolution is depending of the size of the mesh, because there is a kind of cage around it if I remember. If your mesh is bigger than the cage or too small, the dynamesh won't work properly. To have the good size, try to set your mesh as the same size of any zbrush primitive. For example, append a PMD3D sphere…
I have E-PM2, from around 2012. Perhaps not having super good IS. Don't use tele optic at all. That 1/200 is my own rule derived basically from what photogammetry software accepts well for doing nice, not too noisy geometry. Based on some Nikon DSLR cameras too.