Here I am with the third draft, just needs to have a final proof read before submission. I believe I have until roughly 8am tomorrow (GMT time here) till the deadline truly ends, but I too, need sleep. I will submit this before 12am tonight. Changes from the previous is a lot of the unnecessary stuff is cut out (the…
I'm currently on my phone so I can only give general feedback, but as Callum said, if you load it to syncsketch it'll be easier for more in-depth critique. The things that immediately stick out to me are some poses and actions can be much more dynamic. Right after she vaults the wall she feels stiff. Also after she makes…
Chicago is tough pickins right now at the moment. The only major studio hiring here off the bat for a level artist is NetherRealms (http://www.netherrealm.com/careers) but she would have to go through WB Corporate and that can be quite a process. Phosphor Games, High Voltage. Wideload (and the remnants of Robo) are still…
I think texture-wise, you are off to a good start. You should relax on some of the shadowing. The lighting is making it look even worse by making the face look very manly and dark. The belly looks like it has belly hair rather than shadowing. Both of those would improve with better lighting though. I'd agree about the…
Let this be a cautionary tale however, I got her preggo right around the time she took the depo shot. Which prevents her from having a period for 3 months, we didn't find out for four months because she then went immediately back to the pill and we found out right as she was supposed to have her first period in 4 months.…
yes, i completely agree with spacemoney's avatar. i also agree that there are 'stuff' hard to read. if i were to model that gun-dude (this is an incredibly hypothetical proposition mind you) i wouldn't know what's in front of what, how do things look like, etc. in some areas it feels like the forms simply don't open up…
I'd say the eyes are too far back, or perhaps the forehead/bridge of nose is too far forward. In the Dead or Alive character above, the inner corner of her eye approximately lines up moving straight down the face with the outer corner of her nose. In your model, this proportion is quite distant. From the front, the shadows…
I can sort of see both Oxy's and Ror's points. When I was at a small studio (10 People) I said "hey I think the boss needs a health bar so the player can see his progess throught the boss battle!" and they said "Sweet good Idea Josh!" and did it. I went to a medium sized studio (50 people) and said "hey I think the boss…
Hey all just wanted to show off a quick model I made for my kid. Its a unicorn piggy bank. I modeled and hollowed it in zbrush with the shell being a thickness of 1.6mm, then made the supports in maya which led me to the only issue I actually had with this project. An apparent glitch with slicing program Cura. Cura…
Hey guys, so it was a close call, and of course there was more I was hoping to do (that's deadlines, for ya!), but I'm still very satisfied with the end results. Allow me to present my final new bloom entires. The first is with the talented fudgiewudgie. Fudgie had approached me and was all like 'YO MOTHAFUCKA LETS KICK…