Hi @Jedairusz, thanks for your feedback!! ^^ Yes, there are some extra vertices, sometimes because of this is for my final course project and there is not too many time left so i need to be a bit quick, and some other time because i forgot them :| . As there are just a few i don't really care about them because is not…
Suppose you have a cylinder and it's positioned anywhere in world space, as when you model and place something. You have a piece of geometry you want to, duplicate around this cylinder; although not just duplicate, but where the duplicate pieces are even as so when you duplicate it is a seamless piece, minus the merge…
It might be that your tool is working but you can't see it because it is being covered up by the reference image, you can edit the positioning of the image plane by selecting whichever camera it is attached to, side in this instance. selecting the tab imagePlaneShape1 scrolling down to Placement Extras and changing the…
Hey man, I had this problem recently, I think the problem you are having is that the curve of the low polly does not have enough edges to match the high polly curve... to fix this problem I would recomend using the quad draw tool (if u are using Maya) or add extra edges (vertices, geometry) in order to make the low match…
I don't know how serious you are about this competition, but I'll critique it like you're a Riot artist xD. * Composition: It's fairly static. The columns are vertical and frame the picture. The focal point is Zac and he's in the middle of the piece. * Lighting: Pretty ambiguous, the lighting on the columns suggest that…
Thanks for the comments/questions guys. @Benton - i love working in zbrush but I still think the best, cleanest and most optomized hard surface work comes from a modelling package like max. It might be because I'm more used to using Max for hard surface but I'm still having a great time getting to know these new tools in…
Ditto. I'm mostly concerned with how did you do the edge damage on the sight as well as the little ring thing on the silencer. Tried something like that myself and came out completely different no matter what I tried. :( Plastic surely looks neat, but I'm concerned with the normal map damage above the trigger guard area -…
Yeah MoP is spot on. OBJ just wasn't made to handle vert colors ages ago. Just give your high res some autoUVs in ZBrush (GUV, PUV, or AUV whatever works in that order usually) and new texture from polypaint. Then export your high mesh and texture (the texture will be flipped in the vertical direction. You can fix that in…
Is it an MMO? :U I've worked for free on failed projects in the past and I would not do it again without an explicit profit sharing agreement ahead of time and serious confidence in the projects chance of financial success. I could "work for experience" on my own bad game ideas, why do it for someone elses? Plus, people…
I'm stalling a little bit at the moment due to the lack of reference material, but neitherless I did some work on the lower part of the ship. First I had a vertical hatch, but when I tried to get the mechanic done for it I found out that a sloping hatch would make much more sense. At the moment I'm at ~150k verts. But I…