congratulations, it looks really polished. not many people get to see there work end up as practical fx anymore. this looks quite involved. it would probably do well if it ever traveled.
Hello Ratchet, As I said before I was really not prepared for giving the body so much details. I decided to work on the inner physic, for some anatomy study and practice. Cheers :)
That video is great because it shows some practical examples of spec map usage, as well as filters and tricks that where used to derive them. Cool, I wish there where more like that.
I just don't think it's very practical right now to do VR stuff on a laptop. But, of all the laptops I've seen around, that's probably the best one for this particular use case.
Another update, this time with some more practical texture blending. I'm also working on a complete scene to showcase this in, I'll be posting some WIP shots soon. https://vimeo.com/165473826
I smell scam.... But then again he could be at the wrong place or completely new to know that there is actually a thread in PnP where Pcers have submitted models to have others practice their texturing.
Then why do people say targa and png look practically identical in engine when in my experience I get a bad result when using tga exported from Substance?
Also had the same assignment. Here are my results: Tried a lot of different textures since thats my weakness and what I should practice. So sorry for the long jpg.
-Final Submission - Hey ! That was a really interesting contest, and I learned a lot by practicing and testing with this project. Here is my final work : https://youtu.be/WRDS4e9kOUk GL HF everyone ! :blush: