Late on the crit here but I do see a problem with the high poly. You have a lot of straps that bear weight, but the only place you really show that is in the knee pad straps. I've worn a one shoulder big messenger bag for a long time and that shoulder strap and securing strap really digs in. It was bad enough with art…
There are some anatomy problems and some areas where you need to smooth/refine a bit further. Her cheeks are puffy and you can easily see the area where you used the clay brush to round out the face more. The inside of her elbow is also having a problem it's not connecting right and it also has the same problem with messy…
Your cartoony stuff is quite good. The only problem I have is with your WIP character. The concept art for that character has a much different body than what you have currently. In the concept she has beefy thighs and bigger arms, as well as jutted out hip bones and a bit of a belly. You may not personally like that body…
Bastards... what a marketing scam. They really learned how to sell the same thing just in a new box when they came out with the GBA-SP. I'm pretty sure it stetches back farther than the SP... Now they are doing it all over the place. They make the DS big and bulky so it doesn't fit in my wifes purse, but she loves the…
I'm enjoying this a lot! Your texture work is really pretty. Definitely keep working on the lighting as you go, post pro is of the utmost importance (volume. heh. heh. HEH.) Try moving the light out a bit more like in the concept where it just highlights the mid/bottom left. Push the contrast a whole lot more, add low…
You are correct when you suggest there are anatomy problems. Take your hand and try and flatten it out like that. You can't do it because your hands have volume. You need to take a look at your own hands. The palm of your hands, where your thumb meets the palm, the angle the hand comes off the wrist, etc. You should spend…
My daughter has hit 3 a month ago, shes been playing games since she could start using a control pad. We let her play Toy Story 3 since the sand box mode didn't really have forced objectives time limits or even the ability to die. She was dreadful at first but by the time she hit 2 years and 10 months ish she was fully…
I had the great pleasure of working with Naughty Dog again, this time remotely through Sony San Diego. I was brought in very early to the Last of Us, and was so entirely stoked for the idea of this game. Like always it was a blast working with this group of people, and as you all know, the game came out amazing! If you saw…
Hello, thank you for such a good crit! I was looking at Greek and Italian sculpture and architecture for inspiration before starting but nothing specific for anything shown here. My idea was that she is naked and is summoning water whilst levitating just above sea level. Her dress and piece coming off her head is meant to…
Nice catch marsh on the navel I didn't even look their but yea noticeable once you pointed it out. On her leg at that angle anyway it looks funny, probably would be a good idea to just smooth that out since It's not really a place you would pay attention to when she's in motion, and you would probably only see her backside…