@Dis, cholden The pixel density is actually pretty close, maybe the wood is slightly smaller. I think the main thing that you guys are seeing (I see it now as well) is just that the "style" that this one is painted in is sort of different from the rest of the building. I guess more specifically, the noise frequency is…
The birds do a good job on putting the eye back to the people. Maybe you could place some tree shadows on ground, with their light/shadow shapes pointing at the couple or any other place you want as well, they could form a stream, like a line of action, similar to the light effect you have on the couple form. The crossed…
In terms of making the PSP a more portable system, this is a big step in the right direction. In terms of expanding the PSP's market share...I'm not so sure. I can say one thing for certain. Developers are going to be very happy about this revision to the PSP. You can expect any and all support for the UMD format for…
1) Modeled chains but boxed i-beams? 2) Those types of hooks normally have a pulley installed. The second pulley helps lift heavy objects. http://www.howstuffworks.com/pulley.htm 2a) Instead of more hooks, how about some pulley controls? 2b) Instead of more i-beams and sprinklers how about a proper under-slung crane? 3)…
Professionals "frequenting" forums is different than professionals "trolling and flaming" on forums man lol. Look I am laying down my sword and waving a white flag. I know what needs to be fixed on my site and my work and I fully intend on making those fixes. These critiques came from this thread....it just came off wrong…
Poop/Mop :I agree about the poly use,i did waste a bit trying to make the outline of the middle lock too noticeable. Ill have to plan out my low polys more in the future but where the polys go is the 3 front locks and the 2 back hinges as for the texture size it can easily be scaled to 1024 and preserve most of the details…
I'm very early on my journey here as well, so take what I say with a pinch of salt. But I think in terms of visualizing where you need to try to get to it's helpful to take a look at the portfolios of the finalists of the Rookies Awards https://www.therookies.co/contests/121/finalists. Those are basically the best people…
Steps to our full Alpha Build Dev Update #21 Over this week we worked to border up the remaining assets that needed adjustment, adjusted across the board to ensure all the various systems were ready for a huge alpha its the final stretch towards our alpha build, fixed and ready to go. We set various small quotas meetings…
Some quick tips from a guy who has nearly 200 hours across Dark Souls 1 and 2: - Your starting class matters much less than you think it will, what matters is your choice of weapons. - If you new to stat allocation, extra health and stamina is always good early on. But you will find weapons that have higher requirements,…
Well it is likely #1. I'm not trying to bake reflections, mind you... just the reflection maps, so it confuses me that I am not simply able to pick it up like I would pick up the diffuse map itself. I think that I fully understand what you are saying. Tho my problem is that I not only need to set the gloss amounts, but…