We recently released a new version, 1.6.0 It includes some new features and tweaks such as: - Auto save - Axis aligned movement - Better touch screen navigation. - Smaller minimum window size Also the bug reported on OSX 10.10 concerning resize has been fixed. Please tell us if you experience any problems!
What you're asking isn't possible. Projection painting is view/camera dependent. So as the distance from the camera falls away from perpendicular to parallel the texture projection will eventually 'smear' as it crosses the viewing threshold.(Mari has edge-masking to avoid this) You could use radial symmetry in ZB on…
Which watermark? If you refer to the last pic, the thing in the lower left corner are the axis from within UEd, proofing it's a shot from within the editor (not a special rendered pic).
That flythrough is very fast and is moving on multiple axis. This is really not good for showing off an environment that you actually want your audience to see. Keep the cinematography basic. Dolly on one axis at a time, go slow and steady, use dof to your advantage, and change your camera fov to a more lens-like value…
The 'up' direction on the drip comes from the generated position map. When you look at the Position baker in the 'Scene Information Baking' dialog you can see that it's possible to change the axis to something other than Y. For a model laying flat you can change it to Z or X to change the direction of drips and other…
Obj is a much less complicated format than fbx, because it contains less information about a scene. I guess the simplicity is the reason, why many developers like it. It is also a very old (but relieable) format, and available for even exotic softwares. Fbx is constantly expanded and maintained by its owner autodesk.…
The lightmaps have to have unique UVs because each part of the mesh gets different lighting info. You could technically use one UV layout if your UVs were all unique with no overlap, but generally that isn't a wise way to texture and there are specific ways to lay out lightmass UVs to avoid problems. The lightmap size can…
Today I wanted to focus on small pieces that are found around the vehicle that I forgot to add when creating each separate bit. I started working on the front axle of the car as well as redoing the base of the interior and adding a quick steering wheel.