I just use F4 to turn on and off wireframe while keeping flat shaded :) But if you want to get a key bound to flat shading, it's pretty easy. Bring up the MAX script editor (MAXScript->MAXScript Editor...) and type the code in: Now there are a few ways to get that bound to a key, but the one I'd use is: * Select the code…
This is fantastic! When it works it has easily optimised my cross-application workflow by a significant margin. One rather significant problem. The first session with 2.68 I played around with baking out maps, everything worked fine. I rebooted, did the sleep thing, and the next day re-opened Blender and it freaked out…
8BitJake, As far as Wordpress goes it is pretty much select a format and it generates code for you. There are places that if you want something special you can google the code really quickly. The problem with Wordpress is its a blog type system and there are only so many variations you can do. Personally I would recommend…
So this far it was just a scripted switch to a damage model? At very least give us the ability to exchange parts of the model with a damaged version (instead of scaling down bones or something), preferrably without coding in a new species and killing netgame compatibility (custom gibs and sounds without coding would be…
the fundies are acting like their this powerful force to be reckoned with becuase they got bush elected but look at the DaVinci Code and any company that supports gay rights, they aren't hurting despite the fundie boycots. There was a huge concerted effort to get all the fundies to go see "over the hedge" on opening day…
just curious: where did you find/read that an omni/point light is equivalent to six spotlights? I have no idea why it would be treated that way as it would be much harder to code. Every piece of code dealing with lighting I've ever seen, be it Cg, HLSL, or C++ refers to an omni/point light as one of the simplest types of…
1. Create a dedicated forum directly on the Marmoset website. Why something like this does not exist already is beyond me. When people have a problem or question related to Marmoset Toolbag, they need to find a solution, and they might need it rather quickly. I am active in the Substance Painter community on the…
I would say in your case thousands would maybe be overkill, but 500 wouldn't really be a shocking number. If you are giving them away with the hopes people might cover your game. In those cases like that you have to go with volume, because maybe 1 in 10 might cover it if all they got was a free copy. brands do this all the…
Awesome thread! This looks amazing! I can't believe you put so much work into making it... wow! I was inspired by that same talk and started messing around with my own set up making improvements, but never got as far as you did. I normally have the morphs wired to a control board and load/save the positions of the animated…
Hey guys, Well I think I'm about ready to call it done for the time being. The reason is that I need to test my work in order to get results for my dissertation and then obviously I've got to write it all up. I know there's a few things that need fixing up but overall I'm fairly happy with it and hopefully at the end if I…