Before you dive into all the myriad of software and techniques out there, learn the fundamentals. Its way too easy to get overwhelmed with the amount of software out there. If you decided you wanted to be a pilot, would you start by flying fighter jets from an aircraft carrier - worrying about which one to use first? No,…
Thanks guys :) Sculptaur: Haha yeah, I know what you mean, It is kinda weird :D Tigerfeet: Here are some of the adjustments I made :) Part 7: Retopo! I use a combination of 3dcoat and the original mesh pieces that i constructed in 3dsmax to retopo Miku, which is a fairly straightforward process. Some pieces like the bows…
My first lesson teaching first years in Blender came out better then I thought it was going to be. I actually really like blender, the more I use it the more it feels like a comfortable pare of shoes. That snake hook tool mixed with Dyntopo is lush. In a little over 1 hour I had a good base mesh. The hard surface tools are…
Hi... thank you, you have written "And then some more specific ones." and nothing more... theres some weird formatted empty space after that... did you write something more and it got deleted by accident maybe? Thank you for those you have written... EDIT: Im quite dumb, you can search various discords (even with tags…
Hello there!!! Here a scene that I finish! I used udk, photoshop, 3dsmax and zbrush! 80% of the textures are handpainted, but the background :) A tree in the middle of a lake in Thailand. A place where monks could meditate, alone. It's a spiritual place who was forgotten and not yet discovered. I make this scene to improve…
@Blenderhead: If you want your "smoothing groups" aka vertex normals to export from 3dsmax to Maya you shouldn't have a problem if you use a file format that supports it. Most do, in fact i'm not aware of one off the top of my head that doesn't. Just use OBJ or FBX and be mindfull of any options in the export/import…
How come you people get smoothing group problems in modo? Yeah it's true there's no interface for smoothing groups but still works with fbx and obj exporter.I got no problem when importing to UDK with smoothing groups.Nevertheless,for the some models like weapons it's still better preference to use 3dsmax just for the uses…
Thanks a lot for your help guys ! 3dsMax is one of those rare programs that gets worst when all its competitors gets lighter/faster/better and I've seen bugs in this soft that exist since 1999 and neither Discreet nor Autodesk ever fixed them (like this window issue on multiple screens, or the fact that "export" always…
It's been a while, but this is something I work on periodically between working full-time in a hotel, so here is the latest of the high poly sculpt. Pretty soon I can start retopologising and then exporting it out to paint in Substance and doing the hair in 3DSMax I've redone the crown (again, 6th time's a charm, right?)…
I know this is a really old thread but I wanted to point out that depending on how the animation was setup, there's different ways you can do this fairly easily. The Move All Mode (Button that looks like a dot with a bent arrow coming out the top to the right) you can easily re-position the entire animation's origin.…