Thanks for the tips guys! I'll try and trim it more and see what i get :) Practice makes perfect after all :D Hope to put it on workshop by sun-down :D
hey MavCArt - anyway to turn the server player minimum off - so i can get some practice (i'd hate to pilot a heli and kill the 5 other people inside...)
Being practical for a sec Ben, what would you say would be the reccomended course of action for the average character artist out there ? How can we make some real impact?
yeah, for the current recaps there are. I just want to make sure whatever system is decided on for the technical recaps also has RSS. RSS is practically the way I read polycount currently.
Hand painted --- Greg Bobrowski. Atilla Gerenyi. Hard surface --- System shock concept. It's a little big to be a prop, it's more of a vehicle/transportation practice. I don't know who the artist is.
I was thinking to bake singularly the front and the back in two different stage then mount the texture on a rectangular texture in PS , woudl this be a common or good practice for engines that support non square textures?
Thanks for the help. :) I've decided to stop modeling and go straight to texturing. I need the practice. EDIT: Some tests with ndo2. Definitely missing a lot, any advice would be appreciated.