Thanks for the feedback dude! Yeah I'm trying to break the habit of posting stuff real late, cause the thread gets lost through out the day, haha. I agree, I'm googling dead trees in the Nambian desert, and I'm finding that I overlooked a ton of color swatches I could add (being that they're dead trees and all). Def going…
you know, the first time i met clive, i was selling him a TV at currys haha. that was years ago. i think we got onto the topic of games design because he wanted a tv that could display from a pc. anyway, he seemed like an ok guy and i sent over some of my work, which he shot down. but being the only studio i knew of…
Lady Death Fanart Collectible: Part 2 Hair and body adjustments Hi there! It’s me, Rob Zepeda. In this second post I’ll be sharing more steps in the process of creating a Fanart collectible statue with Lady Death as protagonist. Hair With the head merged to the body I started to sculpt some general shapes to see the flow…
Since the TexTools are not only for blender but also for 3Ds Max.. you might try the rectify feature.. https://renderhjs.net/textools/3dsMax.html ( since it provides not the actual version for blender you might have to double check this )
I continue doing small tweaks for his jaw line and nose tip. Trying to break the straight line I have gave his jaw. Added more volume to his chin and underneat his mouth. I also changed the angle och the jaw and pushed back the ears. I started to make a new volume sculpt for the hair, to match the hair style I want for…
You might check if the mesh has it's triangles separated and so try *Mesh -> Merge by Distance* and then *Face -> Tris to Quads* (possibly playing with some options like smaller distance, max shape angles = 60 degrees.. ).
Sometimes it's difficult to do when you're in the process of making a model, but take a step back and come back in a few minutes and take a look at this model. Does it look realistic? Does it accomplish the look you're trying to go for? This is a picture of an ak-74m What's interesting about this picture is that the color…
Hey, thanks again for all the reples - I was going to make a reply when I had the gun done. But, I had a day or two of loafing around. Almost done though! ZackF: Really good suggestion on the hilt. Where's that environment?! Kimino: I get the stone-look comment on all my metal attempts. My logic so far on this sword is: it…
*written as a well spoken,13 year old girl from a 90s TV show making an entry into her diary at the beginning of the episode* Dear Polycount, Today I exported my first (Not my FIRST FIRST!)custom material for this scene I've been working on. I have toadmit, I was pretty stressed out and feeling pressured to do so.…