Its good work so far. From what I can see your scene needs more of a focus, a better composition in the frame, the concept very much leads the eye in to this part of the image. you dont have the character there so its up to you where you want to lead peoples eyes That leads me to my next point. Create focus in your scene…
I got a few wishlist items to add as well - all quality of life stuff: - Option to overwrite or create new name when importing materials of same name - When a material is selected by double clicking mesh in viewport, jump to the material in the materials panel - Press F to jump to selected item in the scene hierarchy and…
Olive Tree set 1 https://sketchfab.com/3d-models/oliv...922a48c240a1fb https://sketchfab.com/3d-models/oliv...71842a2ed4a78b https://sketchfab.com/3d-models/oliv...499d74313144c5 upk file: https://mega.nz/folder/UotnRKQB#2MZyYWO9OYD-41Cb9JDo3Q (copy,right click..,when the link isn´t working)…
That's great to hear that you are pumped about making cool environments! It's a fun process. To put it simply: The best way to get better at making environments, is to make environments. Now when you're starting out, this can easily get overwhelming. I see you already made some props. Now you can start very small. Take…
I love the work you've done on this, but the lighting is a disaster. You need to start from square one. There are areas that are just so flat and full bright, not sure what is going on with them. Your previous env shot. That tree in the middle....the leaves are full bright and there is no definition or shading. It's full…
Your stuff is looking good. I like your skull valley piece. Below are my thoughts. Content: -Overall, your content is a little dark on my monitor. Does anyone else have this issue? -I think you could tweak your lighting a little more on your scenes. Your sci-fi scene has that nice blue light in one area, but everywhere…
I haven't seen a huge uptake of World Machine probably because it's results are a bit unpredictable. For instance, I know it was used to some extent on Lord of the Rings Online, which came out 7 years ago but there are still plenty of studios that preferred having artists/designers sculpt the play space. Typically you have…
Wow thanks everyone for the great comments, really happy you all like it so far! Over the next few weeks I hope to be able to upload some more images of the scene as well as some more prop breakdown shots and finally a video - stay tuned :) @ mellon3D - no problem man, glad it helped @ theDEAD - hey thanks for your…
Those posts are pretty obsolete and almost were back then right from the start... I brought the earthquake zbrush model into MAx 2009 and Max 2016 on the same machine ( GTX780/6 GB, i7-4930K 6 -core/32GB Ram ) . This lead to an 945MB file, about 6.5 mio polys, split into 8 seperate objects. Pure viewport performance in Max…
wow, I wouldn`t call It "boring crap" )) It`s good environment, and It does support characters, yes. It tells It`s story. About things I like about this concept: I see simple geometry - It will take less time for dull process wich is making content(Well It`s cool, but It probably won`t push my skills any further). And…