Thanks heaps ScottMichaelH, The prop is meant to be like a communistic vending machine that dispenses potatoes and toilet paper. The bare essentials I guess. I'm doubting that I will use it as a portfolio piece as I had no idea what it was either. I just wanted to see if my modelling and texturing skills were up to scratch…
Great job Gavin ;) I totally agree with Add3r on having just stylized art up there. If that's what you want to do and want to be then embrace it as you are! As for the website layout, I think you should go with the vertical type. I had no idea how to find your spec sheets with wireframe and textures until I just started to…
When you sculpt you stretch out the polygons. Press Shift+ F to look at the wireframe of your model. I haven't seen the whole video but the instructor is using a Dynamesh ball. In the tool menu, go to Geometry and find the Dynamesh group. Open Dynamesh and press the Dybamesh button so that it turns yellow. You can remesh…
HboyBowen: Wireframes are posted in my first post, here's the hp. Nothing fancy at all. Racer445: Thanks for your input n tips homie, yo tutorials are the wickedest partna. Yeah, that was the site I took all my ref images from, it's awesome. I've certainly have had some issues in making out what colors it exactly has. I…
+1 Yes, even on your high-poly the poor topology is very apparent even without the wireframe. All those pinching artifacts around the detailing will transfer to your normal map. You might be lucky and hide them in your texturing, but it would be far more beneficial to you as a modeler to learn how to properly…
I would revisit some of the modeling, some areas on your model are very flat and the edge seperation is not there on a couple pieces. There are a few spots on the tool itself that are a flat areas The knife can use a couple more support loops and bended down to make the actual blade part. The right side look like it all 1…
Hey All, Here is my submission: ---------------------------------------------------------- Story: In his heart of hearts, he is vainglorious; but in truth, he is a
wretched monument of shame. Once a stubborn prince, twisted into a gruesome monster,
to mimic his cruel heart. In his air of arrogance, he is transformed into…
I would personally get rid of the half dozen diff color variations in the shots with 4 of them all u see is color diff u have to zoom so far out u cant see the model. Make 2 images with 2 on each for 4 color ones. The brown one i would also not use not doing much justice as the other shots.That should give u 5 images i…
Yes, the cage is the duplicate of the low poly. I highlight the cage and the high poly and wireframe. That way I can see both models. I then begin to pull the cage in the appropriate places in order to make it larger then the low/high poly models. It isn't vastly larger, just enough to enclose everything. I did read…
Great, yes we are also using uv splits when appropriate. We'll investigate handplane shortly to fix up the normal maps we get out of xNormal. As far as I know our engine triangulates quads the same as Maya, we had an issue in the past getting mirrored normal maps to look correct so I think it is all sorted. Do you have a…