I got inspired by Spaceships in general and thought to myself they need a lot of Power and this Weapon got enough. , Workshop Link : http://steamcommunity.com/workshop/filedetails/?id=690902746
Sicarius For ArtWar challenge at Cubebrush.co 107 694 tris, PBR All hard-surface elements and weapon was created at zbrush. You can find 3d model at artstation https://www.artstation.com/artwork/NB105
Hello! Made new weapon. More screenshots (also High Poly meshes screenshots) are on ArtStation :) Hope you like it. If not, leave it your opinion/feedback here ;) https://www.artstation.com/artwork/JK2bn
Hey guys, I am new to modeling, especially in 3DS Max. I would love some feedback on a prop I am modeling: Its suppose to be a weapon crate from Borderlands :)
Ysalex Thanks yuri, appreciated. I can't wait to see the hair out of that straight pose myself, braids got to flow! slosh hey there! sorry you feel the texture looks unfinished. I had experience with very stylised project where adding realistic details really made the final result more generic. I usually do a little bit…
I understand that people always want something groundbreaking, but if the original COD was "special", should they have thrown all of that out the window and gone for something completely different? I mean, if it ain't broke... Played the multiplayer at a little lan get together the other night, and here's my initial take:…
Cinematics often have close ups of faces, hands, weapons, and certain props. As games have gotten higher resolution textures, it has become harder to notice mismatched texel density except when looking for it, but it definitely still exists.
Hello to all :) This is old shotgun,a weapon from personal project. The textures are little bit too noisy..... but i was trying to achieve old...post-apocalyptic..horror ... kind of look. Open for critiques :)
Hey guys! i made a stylized weapon to try new tecniques in Quixel Suite 2, you can check the results here: https://www.artstation.com/artwork/OkDAk Any criticism will be welcome!