Here's something more recent. This was my first attempt at normal mapping. I think it came out alright. Definitely learned a lot from working on it. Final tri count was 2,570 with 1024 - Diffuse and 512 - Spec, Norm & Gloss.
Here's my latest. Retopo and bakes just took a bit longer than I would have hoped. O well. My next post will be when I'm finished painting my diffuse and spec maps. Thanks for looking!
The pattern bump on the bare metal looks great. I agree that the spec on the paint is too high, especially with the rust. I feel like the cracks and the area around the rivets would have accumulated more grime. Good luck with Substance!
I would say to add some more discoloration to the metal. Is this just a diffuse pass? A spec map would probably make it look a lot better than how it is now. It also wouldn't hurt to see some perspective views.
Nice! I am not fan of the floor...perhaps more shiny with no spec/shiny in the scratches if you see what i mean....the scratches looks too big imo but i guess it is a matter of tastes. Other than that, great piece ;)
Just a quick Bump, getting the normals fixed and rebaked as I have most of the lowpoly in marmoset toolbag 2, getting Spec,Gloss, and Diffuse colors in. The lowpoly is still missing a few pieces that I'm currently baking normal maps for!
Most people use another texture map for the hair, to use it for a multi-material setup. Skin shader (sss etc...) Hair shader (anisotropic spec/lighting). Can also be used the way you said. (Higher resolution textures).
I think it looks a little bit weird since most of the rust doesn't even make sense, the spec-map doesn't support the rust either. I like the tile overall but it needs a bit more love I'd say. :)
DAT ASS. But more importantly... Is she a witch...? WHERE ARE HER TOESIES? I actually quite like it, I think the main things letting it down are your render lights and your spec map possibly. Keep it up mate.
Loving how this looks Webster, I would personally love to have some more spec on the chipped paint parts, which would really complete the specular map. The wood and paint is already pretty damn good and so is the diffuse.