Pmsl for real. I was laughing hard when I saw you pre pre pre alpha of the alpha comment on your picture just made me laugh haha. Looks really good though how long have you been working on this?
A major factor in Modo adoption has to with the fact you dont get punished for not upgrading between versions and it is cheaper than going with Maya or Max. In short the licensing is very pro consumer. Many of love the fact we can skip upgrading, and then upgrade to the latest version at no added cost, its the same price…
None of the things I like about Syndicate include being a highly augmented cyborg agent with advanced PMC training who can't see five car-lengths down the street. Having to rely on a small low resolution mini-map to guess at what's shooting me from off-screen is easily the worst part of the old games. As long as the game…
@pmiller001: Thanks! I hope I can keep working on these and improving. I might side track a bit with these next studies, moving from character sculpting to things involving hard-surface and cloth as these would better compliment what I'm currently doing at work. I've been quite busy recently, but I managed to fit in a…
What I had in mind was something like this for the metal: http://2.imimg.com/data2/FN/IQ/MY-2476230/metal-cupboard-250x250.jpg And something like the blue part here for the painted/coated shelves:…
Update: I decided to start off by figuring out Lulu's character traits so that I could try to convey her personality through the animations. I see her as a mischievous and imaginative champion who can turn any situation into an adventure. I was really inspired by reading her lore and listening to the song on her character…
@pmiller001 from Google: Astroturfing is the practice of masking the sponsors of a message or organization (e.g., political, advertising, religious or public relations) to make it appear as though it originates from and is supported by grassroots participants.
OK so here's a basic breakdown of how I built one of the structures for the game. As a preface, none of this is terribly earth shattering. Many artists work in a similar fashion, this just shows how I go about it. The first thing I made before building any of the structures in the game was to establish a texture set that…