There are additional features in dx10 but it's mostly just a stricter standard for hardware vendors to comply with. No legacy hw support, everything is shaders, etc. But the general marketing pitch from developers seems to be "Hey our engine uses dx10! We are hot shit and our graphics are better." which I've never really…
I'd say just about the most useless job in the world is to be one of those brainless gimps that picks up when you call your bank. They dish out loads of disinformation and try to get rid of you as quickly as possible. I mean whats the fucking point? I had to ring twice to check that the first poerson I spoke to wasn't…
[ QUOTE ] We think you are 97.35% Straight. [/ QUOTE ] I think men are assholes....there's no way I'm gay. I've changed the Water Pump and Oil on my car before....and replaced hoses and changed the starter....taken out a few dents....hey, I'm not a fudge packer. I've never put moose in my hair....that really makes me a…
If someone asks you how much you make at your current (or previous) job in an interview, don't tell them. Its none of their business, and imo its unprofessional to ask. The polite way to respond to that question is to just state the salary you're expecting for the position and reiterate that you think that represents the…
I am sorry for my post. It does a bit too much harsh probably. Substance definitely deserve some credit for sure for trying to make new generation of texture tools and they did succeed in that. I use their products every day after all. All other alternatives are worse, no doubt. It's just me feeling frustration with their…
Your portfolio really doesn't have a focus at the moment - a few pieces in several different media. You should think about what you'd like to do and focus the portfolio. I don't know the requirements or coursework for your college(s) of choice, but what they generally want in a student is passion. For your 3D models,…
Thanks for the feedback guys :) sltrOlsson: Sure, I can try explaining my process a bit. Normally when I do textures I don't really have a certain structure or typical workflow that I follow, it tends to be a bit chaotic at times. But generally I start out by loosely laying down a base containing the most essential details…
Looking good, and almost there! A few things: I think the roof should be a bit more of a darker and saturated orange. The grooves between each roof slat should also be much darker and more saturated. The windows might look pretty cool with a slight reflection vector on them. I think you should model the top house's windows…
It seems like more attention needs to be paid to material types and surfaces, especially metals. Anything that appears to be metallic has a flat, paper-like quality. Study metal surfaces in real life, see how light interacts with the surface (show that in your specular maps) and also give them more contrast and surface…
Rox: Yeah i have to realize that this is an artist forum so a lot of people are going to care about the hawiain shirt etc.... That really was my only issue with the gripes here- because i think this new game can work so long as they keep the impression of Max Payne. For me the impression wasn't the *Johnny Noxville…