I have found a solution: 1. export the texel density map from RizomUV 2. use it to mask areas with variable Td in Painter 3. use a filter Height Adjust Now to properly set this filter I export a simple plane with all texel densities in my project: say I have 5 different Tds - then I divide this plane into 5 areas, unwrap…
I don't know if this will help you, but here's a trick I use when drawing arms: Draw a little circle for the shoulder joint and for the center of the hand, and then draw a straight line connecting them. Find the halfway point along that line and draw another line from there extending to where the elbow should be (the…
Hey, since the last update on my workshop thread I have managed to make 3 new designs that I am about to present: 1. UMP-45 As Powerful as a Flying Dragon: This skin ended up being my most succesfull skin ever views- and votes- wise I am super happy with how it was received, but it also consumed the most hours of all the…
Blockout Progression paintover Minor details Lightmapped scene Master material for flooring Final renders for semester one Detail lighting Textured renders Overall my outcome above fell short of my destroyed redesign aim and still looks too neat and tidy. Here and my main points for this semesters improvements. More detail…
Hello Etheros What mop says : 'spec' map. You can use it to fake material effects such as plastic, metal, rust, whatever. You need to understand that this map you pointed to (ab_s.jpg ) is intented for specific Doom3 engine use, hence might not be suitable for any renderer/engine (I don't know many of them myself).…
Teck: Thanks :) It would have been nice to get finished in the contest, but I started modelling late and it was harder then I expected. I managed to pick something centred around round forms for a gun contest... clever! Hah that face is a happy accident, logical though: It looks a lot more chipper on the right. jogshy:…
Mr. Steed with the people hammering on his window, telling him to reduce the size of the breasts, so he turns up the music to drown them out while he frantically bashes out another model! (Tongue in cheek ) oXYnary: Maybe I'm visiting the wrong threads on CGTalk, then - nearly all the threads I read over there are mainly…
Hey people I have (yet another) UE4 project (that will inevitably get mothballed and forgotten in the future) hugely inspired by the behemoth tank in the Battlefield 1 DLC, and BF1's train behemoth itself. It's been quite a quick turnaround so far, with most of the work shown being done over a long weekend with my place to…
http://www.gameinformer.com/b/features/archive/2012/05/03/june-cover-revealed-the-elder-scrolls-online.aspx http://www.neogaf.com/forum/showthread.php?t=472749 Old Thread: http://www.neogaf.com/forum/showthread.php?t=472679 -Releasing 2013 for PC/Mac -Developed by ZeniMax Online Studios -MMORPG -250 Person Team -Started…