Hey Polycount! It's been a long long time since my last update as I've been working and also just generally busy doing some travel and other shenanigans. I did do some work on this project a few months ago but never posted it, and then I lost enthusiasm some. The main thing blocking me from continuing work was that the…
@thaSlimShady nope, we're a pretty small team :) @Lephenix practice makes perfect man. The best tips I can give you for texturing is that you should be mindful that your textures provide context to a scene. You can see that material separation, different materials, and contextual indicators are three big components of all…
It's so awesome that i'm getting feedback from you guys. - happybell I kind off agree with you. If I would be focussing on a neutral pose for 30 days straight. I would get it correct a lott faster. But in my opinion after a while that would get really boring. It's fun to da assymetry and gives a challenge. Also in my…
Hey! So stealing some moments here and there from caring for a toddler with pneumonia, I tried to set dress the break room area in the Breakfastwatch corner. Behold! These were all way too much fun to make, by the way. Additionally, a big part of how Overwatch environments feel involves a simple effect that's been a tenant…
And thanks for the compliments everyone! I didn't have time to respond to you all last night, so here I go. :) Oh that's cool! After Wandake he was doing mainly freelance, so I shouldn't be surprised. Ryan is a great guy, and a fantastic artist. I hope to be able to work with him again soon. All the artists at Wandake were…
For a storyboard artist you want to show excellent composition and flow. IMO, If you have collaborated with animators, I would like to see storyboards side by side with the finished scene to show how your compositions contributed to the project. I understand that you might not have a project like that to show. If not, then…
The trash can is very high-poly in relation to the rest of the scene -taking over a third of your total budget. The scene seems a bit flat, especially along the lockers. If you're using a normal map, then I'd work on the edges between lockers; if not, then I'd add one. :) The ceiling tiles and the lights seem very small.…
ps. as someone who was in your situation 4 years ago (wannabe 3d artist going into computer science) I said to myself that I would practice 3d during school and hopefully when i got out i could pick whichever path i chose. it's important to mention that i wasn't a 3d beginner at the time (been doing it for fun since I was…
3 faction pvp is the only thing to shine the light on really, everything else is standard fair. With Guild wars 2 coming out, which also has 3 way pvp but a progression based 3 server pvp will take it beyond what TES:O is doing right now. I was present for the original DAOC 1000+ man 3 way milegate battles and to say it…
Might be slightly valid if the position was paying, but for a royalty based design you really have to have faith in the project, people stating why they wouldn't have faith in the project should be useful to such a person who needs artists. I could just list off a ton of reasons why its one to avoid, from the ambitious…