Painting Painting Painting... can't tell you how much a traditional background helped my skillset :) For nothing more than understanding light, color, saturation and "all 'dem fancy terms like analogous, tertiary, complimentary... etc etc!"
From what I remember and going back a few years, the docs explain stuff pretty well, though I think you have to go find it in the installs folders. IIRC there's some further stuff on the Havok (Dev Access) website?
WOW ! I'm impressed ! I really dig the ambiance ! Do you plan on making a game or something from this ? Even without gameplay like Dear Esther. It really makes me want to walk in there. It can't just be for you portfolio :D
Not sure why this is a thing but why do devs seem to enjoy shuffleboard so much? I've played more of that game at GDC than I've ever done my whole life. Nice pictures though, looks like it was a fun meetup.
Played some system link with friends, dear god guys, thanks so much for this game, its beautiful!!! The campaign as well, just, we went round so many corners and just screamed like children at how amazing it looked.
Thanks everyone :D Cheers Del yeah I really must go through those links. As for the number of posts per page I have it set to the max that tumblr allows, not sure if I can dig into the code and change that or not though.
Allright, I'll def have that photo sourcing thing in mind and be more careful in the future. El trianglo es fixed, had to spin the edge. I also optimized the slide model and rebaked it, from almost 4500 tri's down to 4181.
It most def quads. This used to work with marmoset pretty good though? I also for some reason can't even get a normal mapped cube to work now in marmo. I feel like some crazy underlying shit is going on.
Such a bummer, the post says its just a matter of time he doesn't have to maintain, would have totally backed it with a monthly patreon or something like that. There was someone in these forums that was making a game dev job search too, anyone remember the name of it?
Keep trying. This happens to me every time. You just have to persevere. It's a pain but well worth it. UE4 is extremely artist-friendly and an excellent piece of software. Epic devs and community input pushes the engine forward at an astonishing rate of progress.