Thank you Port-Seven! I used Character Creator tools to get the face and body type as close as possible to what I want, then brought it into ZBrush to finish the process. I had to mess with the proportions a bit for both the face and body, the CC export was a little too pretty for me.. :) . I'm looking forward to getting…
Looking Glass studios were gods. Lets hope the supposedly upcoming Thief game isn't a pile of shit (For the record, I thought Deadly Shadows was good) But yes yes yes yes, I loved System Shock 2. SO good. I remember being trapped by one of those giant sentry bots, and hiding from it, frantically searching for Armor…
@Madwish Thank you for the detailed reply ;) You are right some pieces aren't fully completed yet. I will try to salvage some of them though... I know I can work more on the robot. Pedestal for the dryad is doable, though I'm not so sure about turning this into a lowpoly. With the vines/roots hanging all the over the…
Hey man, good start so far and cool concept. ISmokeRodeo i think was right when he said to make the biceps a little longer. The right arm looks correct but the left arms angle kinda shows the shorter bicep length. The elbows should be just above the navel in a relaxed pose. Just an image to show ya…
hello , thanks all for ur kind answers and time ... by now I have sliglty chaned the model , but I didn't get the black face thingy ... so also in marmosed I could get them to look fine as this is the result ... But I still get those above mentioned artefacts , I just fixed by hands .... but on the red areas , where I…
I've heard that this is set in an alternative WW1 universe. Has anyone else heard that? Probably makes sense due the fact that you can make the tanks move a bit faster than they did in the real world. Most traveled at a walking pace or slower and certainly not jumping over trenches and small hills. I've also heard that…
Typically I call them parted models, and there are 3 reasons to do so.. Morph Targets / blendshapes are not a reason to part a model. 1. Performance. If you part a model at every joint the verts can be rigid weighted. This is much faster as most game engines know when a model doesn't use vertex blending and they have…
@Stoop, thanks for the crits, will be working on the face once i get the armor all blocked in. I'm not sure if we're allowed to mix up the classes? She's a mage.. but i think she should look better with daggers than a staff. I'm going to be making my weapons not using the mixamo ones anyway, so if i must use a staff…
I saw what you meant about the ankles but i didnt view the midsection as "heavy", to me it feels more protective :P. There is a neck, hard to see because of the neck guard coming from the top of the body armor. Thanks for the insight. After i quit graphics for about 3 months over the summer i came back to it and i found i…
Your enviroment pieces are your strongest work. The loom and the bench are good pieces. The texture on the fountain needs the texture pushed a few more steps before I would call it finished...find some reference of a stone fountain..and try to recreate it. Generic space armor guy looks unfinished. Also for 10k faces? there…