[sketchfab]6ff184a06ced478a8782a75b9aa5935f[/sketchfab] It’s that time of the year again when the weather gets cold, leaves turn brown and unspeakable things awaken from their slumber.. Join us for a visit to the Haunted Houses of Halloween! Great prizes await inside for those brave enough. We have over $600 in prizes,…
Spark: Thanks for the compliment. The trick seemed to not quite work the next time around and i'm not to keen on eyeballing scale and placement so i'm still trying to find something i can to that's reproducable that will solve my problems at least for this .ztl ....... this is bringing back nightmares from Dom War with…
@SHEPEIRO When I post up the vidoe, you'll realize that that's actually a moving distortion causing that wobble on a few things. I hoped to get that feel of heat. It really feels different when the thing is in motion. @ArtsyFartsy WHA? @Rokkx Thanks mate! @konstruct Just tested it today at school, and it runs at a smooth…
I was going to frontpage this thread, but the images are too large. :( First image in your latest post is 6035 x 2870 pixels, 7.5mb! Then a 6mb, and a couple 5mb images. If you used 1920x1080 you would get more decent file sizes.
To be fair, Autodesk is charging about $600/yr for Subscriptions, so it's just 3G for the initial price. Still, blender's price is certainly attractive.
Hello! So I've finally finished baking my HP down into my LP... it's taken me some time since I've not really had much time to do this recently... so here it is for now :) This is currently 1 2048x2048 map.. and is sitting in about 60K triangles, I decided to just go deep into detail for this so the triangle count is…
I understand that, in fact I do it myself. However, the purpose of making it that high of resolution in the first place is pretty much meant for it being there in case you want to use the higher res for something. My point is that given this has so few triangles, for it not to be a strain on whatever game engine it is…
Well, consider this piece of geometry that could be a piece of armor of some sort. Suppose I want to slide the selected vertexes at same time along their edges. Note how the model is offset from the world origin and the vertexes are asymmetrical in relation to the entire model, providing a non-trivial example. Selecting…
Woop woop! Finally finished the retop. It took some time since I redid some things such as the skirt and dress, and also had some RSI complaints so couldn't work as much as I wanted to... But here it is! 60k All combined 21k Body (+underwear & shoes welded in the mesh) 10k Hair 5,5k Muffin Off to UVing! Yeey :)
I think your polycount is quite high compared to the details visible in your model. I don't want to argue if 60.000 tris is too much for such model. As it always this depends on how it would be used. My very first impression was that the model was about maybe 12.000 tris Especially the shots showing the backside are…