That looks pretty cool, the devil is in the details but fundamentally it's just a few systems plugged together.. Ie. It's a spline mesh with a nice Shader that uses distance field based flow maps to place the foam. Spline mesh generation can be a little tricky but it's probably worth having a go at it and then posting up…
Topology is very dependent on the use of the asset, and I assume this isn't for sculpting. The butt i feel should have more polys if it's not going to be covered, because the silhouette of it from certain angles is poor, and the normal map will only look flat. Also I don't agree with FortyNights' "all quads" suggestion for…
this is my very 1st low poly work, actually got inspired frm a nice tutorial on 'Creating a Next-Gen Environment Setting' by Daniel Vijoi on skymedias. here is da link: Skymedias - Blog Content this tutorial is too helpful for beginers, just tried to follow it with bit ov changes... project: old farm house [view port…
Hi Luckyman, I don't want to be the killjoy here, but what your asking people to explain is quite a large chunk of the overall process that would take a long time to explain. Can I suggest you browse up on a few tutorials? I can't suggest many myself, as you haven't mention what software your using, or understand how to…
Tutorials on modeling more complex objects will help you see how other people tackle various problems so that's certainly one thing. Another will be to simply try, and fail, and try again. Use what you learn in the tutorials and try to apply the concepts you learn to your own project. If you're still stuck, there's a great…
When it creates a texture called BaseMaterial [Normal], it's doing this so that 3DO can preview what you're working on. To avoid that, put all assets you plan to convert into a folder called NORMAL and work from there, assuming you have the NDO scaling layers above and below the NORMAL group. You might want to take a read…
Thanks! I think that collision I just worked out after fiddling around for a bit, but the tutorials that were most useful to me were the intro to cascade series for the basicw, I haven't watched it all yet so I'm sure it'll continue to be useful https://www.youtube.com/watch?v=OXK2Xbd7D9w And also this 4 part Mesh based…
Yh, so I imported the LowPoly (unwrapped) and the HighPoly (not unwrapped) mesh into zbrush, then divided the LowPoly to a higher level, which I then projected to get the detail from the HighPoly. So my intention now, is to create a displacement map from the higher subdiv level which I can apply to the lowest subdiv level.…
I have made like 3 or 4 different tree and following 3 or 4 different tutorials which basically do the same workflow.When in the tutorial it show that there is at least a default blue and white checker texture on the small mesh in UDK speedtree editor. They all don't show up in UDK speedtree editor. Its like there is no…
Hey guys, if anyone is looking for the same thing as me. I actually did get into the cgma class with fabio silva. There are some other things iv'e been learning on the side though. I didnt see these resources on the wiki, but they've been helping me tremendously https://www.youtube.com/user/vladderbeest - This guy does…