There's a number of ways to go about it and the best one to choose depends on your target platform and whether you want to lean towards minimising your texture memory or geometry footprint. Generally, if you're expecting to see hundreds of components from a set on screen at once then you need to lean towards minimising…
Thanks for the feedback people, much appreciated 🙏 Adjusted scale of some elements and fleshed out some areas more, will continue to make adjustments. Got a bit sidetracked with the overall scene, really want to focus on the sarcophagus first! <- Note to self! Probably target sketchfab as "platform", but wouldn't hurt to…
There is a lot said already about the common things every newbie looking for work can do. Portfolio, how to get feedback, how to apply for jobs, etc. It's discussed almost daily here, and youtube is full of videos from industry experts talking about this as well. My advice -- don't look for big answer glowing in the sky…
Well, when targeting video games, one very important thing to keep in mind is that full quad topology is not at all a requirement. In fact, it can have a very detremental effect on your polycount. Other than that, it becomes mostly a matter of deciding where you really need more density and where you can get away with…
Yeah, that's what OKC chalks it up to. I don't know how much these things parallel outside of our ability to relate or develop feelings for a character. I'm not going to avoid a particularly nice looking gun just because it looks objectively awesome. The gun isn't going to reject me or ignore my messages. That hottie over…
I think you have a classic case of quantity over quality. Its a struggle for everyone (myself included) Especially when you are trying to build out an appealing portfolio the first time around. Browse artstation and find some portfolios of young industry people and see how you stack up. The zremesher geometry is honestly a…
I picked up an i1 Display Pro not long ago, and I'm incredibly happy with it. The only issue I ran in to was a missing .dll file with the original install from the disc, downloading the latest version of the software from their website fixed it and didn't take more than a minute. I also liked that there's no activation…
I can show you some of the things you can do the make shit pop. Some really awesome tools are in the camera raw settings if you have CC. Use the clarity setting (sparingly) and you can adjust contract based on each color and even tweak the hue of each color, add grain to the background that's soft and subtle to add some…
um.. yeah Kismet is nice, but its not a substitute for uscript. Its more like a "lite" version for whats most used in level design and machinima. If you want to go the particle effect route, which might be the easiest and potentially only way to go without coding something, you can use kismet to spawn a particle of your…
Working on a full dynamic project as well. Targeting the dx11 mode to take advantage of the deferred rendering. Got the stuff in this thread figured out and working ok since week or so ago. Also got the shadow bias adjusted so there is less artifacts at steep angles. (This one is hidden in the ini files for anyone trying…