@Sareth93 Hi, I am pretty much in the same boat. I did not know that people tend to concentrate on one specific field when it comes to 3D, until very recently. I come from 2D background and you need to have a generalist approach in building your portfolio. Not quite like that in 3D, I think. Come to think of it I've never…
I would probably use a trims texture to do this prop with a tiled map. Here's a quick cutup of you map for an example. It's mostly strips of different surface types that tile horizontally. good for something like this with a lot of long thin pieces of geo. You will probably want to make a dummy grid texture for unwrapping…
fuck accidentilly hit the back key of my mouse... okay again but maybe shorter, as i'm lazy :D i really like her! great attention to detail, the cloth look pretty nice overall. But i think it lacks some gravity here and there, maybe i'm wrong but especially on the lower ends of the skirt/loincloth part i think the folds…
Thanks for all the good advice and support guys. General feelings are the Skin needs colour work and the face is to bright in comparison to the body. Ace Angel - To create the frills I created a displacement/height map in Photoshop, something that I thought would look right, then applied that to a plane in Zbrush as a…
the single best 3d painting program i've ever used is and has always been alias studiopaint 3d. + the painterly feeling is just superb (think sketchbook, maybe painter), still quite ahead of any photoshop "brush engine" + all the important paint tools are here - in addition to that you can use spline curves to either…
Kodde I noticed on your second example you are using the same UV layout on both the all soft and the hard normal instances. With soft normals its a good idea to keep UV's connected but where you have hard/split normals the UV shells should be kept separate. This is why you are getting nasty-ass seams on your hard…
congrats on the job; well deserved. Its been several years since I switched, but it was pretty easy, then again its all about the interface difference. Since then I've completely changed the way I work basically relearning it over the past year after 4 years of down time. hotkeys were the biggest difference for me…
McBradd I use the exact same config as yours : tablet on the left, mouse on the right. Whatever happens on the left screen I control with the stylus either on the intuos or straight on the cintiq screen, anything else on the right screen I do with the mouse. I rarely use Wacom's display toggle fonction (makes the cursor…
"Warrior" is a modeling practice aimed at enhancing my hard surface skills in creating tactical clothing and gear, as well as improving my texturing abilities. I thoroughly enjoyed modeling this realistic 3D character and learned a great deal throughout the process, particularly while using Substance 3D Painter.…