Really nice job on the displays and screens. They are so vital to any sort of modern/sci fi type environment, but getting them right is an art in its self.
Andycain, the dim lighting in the scene makes it hard to see what's going on. Post some screens of just the texture file itself, that will make it easiest to give feedback.
i thought mudwalker is the bridge between the big 3d apps and mudbox? a save screen to psd is already built in in mudbox, what does mudwalker differen? :O
I used to, but it's annoying fiddling with it every time I use zbrush. Is there a reason for them to take over the whole screen the way they do? Or is it just a design choice?
Looking really Cool! Really like the neons and screens, would be cool if you could see some footprints in the sand infront of the bar area! really like it!
In Maya, I removed almost everything to enlarge the viewport and just use the hotbox. That way, I don't have to move the cursor all over the screen for a tool.
try the Reconstruct subdiv button under the Geometry tab.. Or turn on dynamesh, make the scale lower than 1.0, resolution at 64 and swipe the screen to have it calculate.