Needs more exaggeration, perhaps make her arms thinner and lankier. To tell you the honest truth, it doesn't look like peach at all. I just doesn't have the mushroom world vibe to it you know? It looks more like, the fellow who drew this one was more focus on the "tough girl" image and did not considering the background of…
I dont think he was blaming artists Poop. He was just using as an example to make it more understood. I was at the recent local IGDA meeting and we had a great talk from a project mangager thats been around the block. She thinks M$ has the best system. As Managers in M$ setup isnt built in a structure where the managers…
Rens: While Im liking this like the others, I am/was NOT a fan of the funky pearshape proportions. To my eye, you had a great sculpt ruined by bad proportions not "infused with interesting style." Not knowing what sort of armor you're planning on giving her, Im just going to shoot from the hip on anatomy & proportion as I…
stxtch I think you're right here, character modelling definitely isn't my strong suit and I need to work a lot on nailing the anatomy alongside the reference.. I tried painting the statues but felt they drowned out the background a bit.. I'm going to go back and edit the sculpts and try again as I feel some more "Egyptian"…
Looking clean, good job on the face so far. I think just below the eyes there should be less of a depression. Makes them look like they're sticking out too much from profile view. The upper body makes her appear out of balance, looks like she's leaning forward, except her head isn't following (if that was possible at all,…
Part of the issue with newcomers making topology for characters is that you always try to make the topology fit the shape of you model. Instead, remember that you model can take on very many shapes, lifting either leg or bending at the waist will change the shape of your model dramatically. Your topology should reflect…
@Arturow looking great, a lot of fun! @Blond no worries man. haha. It's one of those things where you'll probably get as many different answers as people you ask. It's up to you do decide whether a suggestion makes a lateral or forward move, to paraphrase Jeremy Collins, for your piece. I don't remember if it was the same…
A few quick notes: * I feel like the beginning is a bit slow. I think the initial notch and draw could be sped up a little bit. * When she aims the bow up though there is a nice beat of nothing where she is aiming. Don't change that. * The bow doesn't snap back to its shape fast enough. Right now it feels....methodical.…
haha...We cant thank the Chief's enough for trading him to us! I bought a jersey as soon as dude was signed =) It's a pretty unusual story, actually. One of the design supervisors where I work constantly put dead roaches in my trash can (our building has a little bit of a roach problem) and it got to the point where she…
Hey hey hey! I've finished this cobble off and it's time to share! Here's a few screenies :D Edit: Updated Substance, textures, and showcase images to reflect fixing minor fuck ups on my part. One thing I'm particularly happy about is getting random values for shapes in a black and white mask. It's definitely not perfect…