m1neh: Not sure actually, but I was trying to achieve the look that the glass was thicker in places... Jessica: Thank you. I'm a big fan of your environments so your comment really means a lot to me :) Haven't gotten much work done lately, but I did this little flame thing with plenty of help from this awesome tutorial:…
Sounds awesome! I'd find this extremely useful and a huge time saver. Things I'd like to see: * as close to a one-click solution as possible * as perfectly relaxed strips as possible * pixel precise panel divisions * be able to process strips made of multiple connected loops * option to fit a strip exactly in 0-1 space…
It looks good, but there are a bunch of unneeded loops The tires have 2 loops in the inner rubber circle and the angle is probably below 5° That could easily be flat and be displayed by the normal only Also you could connect the loops on the front into tris and save a bunch there without affecting geo the canisters on the…
You'll want to use HeightFog for that - http://udn.epicgames.com/Three/HeightFog.html Grab it from Actor Browser and move it along the Z axis (up/down) to make it appear on the floor rather than in the sky!
Another Blender user here. I've also been evaluating Maya LT to take advantage of the animation and export tools. On the modelling side, Blender has a few features that make it much faster: - You can snap to vertex when scaling. You can also change the snapping origin without having to change the pivot point. - You can…
Thanks! That could be very helpful to prevent normals from breaking everytime a change has to be made. I've been studying the Gladiator ship's paneling and noticed some complex things that weren't covered here. See this pic: For interconnected paneling and such, how do you approach this? It seems all the interconnected…
@AxtelSturnclaw : Thank you, I will make sure to include control loops when I do next bake, I wonder if I can remove those loops when the bake is done or will that screw up surface normal? Will try and see :poly121: Honestly I was surprised how well the normal map makes the tip of the muzzle look. @Tectonic : Yeah I still…
4.5 updates Ninja Dojo 4.5 1. Fixed Ninja Sidekick to work with 2011 and above Ninja Topo 1.0 1. Added Ninja_Topo Tool in Bonus Tools Ninja_UV 3.2 1. fixed an issue with symmetry mapping doing too much error checking 2. added texture output Format. You can output to .bmp .tga .tif .jpg 3. Added Object Baking. 4. Moved…