By the way - a shout out to handplane3d.com! I'm using Handplane free at the moment and the dagger was the first item I've tried it with. It turned out great! The changes were subtle, but it fixed some errors created by XNormal (which is also still awesome). Here is the normal for the slark dagger:
after I got my mainboard switched my pc said that my windows key is already installed on another pc what is not possible .... and right now I dont know what to to I don't want to buy another key just because of an error
Nah it wasnt as perfect as youd think. So many little bakes with trial and error. Took me longer to uv/get the bake right than to model the whole thing, high and low. lol Thanks guys, really nice to hear its turning out :)
Ya for sure. Path deforms work quite well in most cases but the really winding areas make for judging a very long spline a pain the arse of how many segments are necessary. I guess it's not terribly bad through trial and error though. Thanks for the reassurance.
World space maps are for objects that won't move or transform at all. They are easier for most engines to render without errors in seams, etc, but they just don't work in any engine on characters. This type of asset should be rendered with a tangent space map, and not a world space normal map.
Judging by the screenshot, this is quality stuff. Diverse, complex stuff (for the technical idiot, aka me) explained in laymens terms is just what a lot of beginners could use. Thanks for sharing! If I check it out later, I'll email you any errors I find.
Ran in to this with one of my earlier models. Its a lot of trial and error. You can also take a 3D painting program and mark down on your model with (as an example) a bright green brush where your planes intersect - this way you know where to paint.
Sorry for the lack of updates! But here is the latest. This is the low poly with all the normals and AO baked in.. I put a base coat texture on it. Also updated the cockpit with the more realistic style, ignore the little texture errors as that is not complete. =/ Feedback and suggestions appreciated as always! Thanks…
So er, it seems the issue here is actually that you can't IMPORT the mesh, not that you can't view it in max? Does it even get past the OBJ import stage? Does it give you any warnings or errors? What are the settings in your OBJ importer in Max?
Ok so... taking everything that has been said into account, I'm going to take my blog of and make it a strictly portfolio website. Microneezia: It is "Mighty Render". My xbox got the e74 error though... so it is Fallout 3 and GTA IV PC for me.